alright then, files already in extracted pack weird png deleted and I can live with your final burn png
I like the idea to have a different set for 2D, smallbox and full covers sources
in case you want to edit/change/add new pngs just let me know so I can update accordingly
when you feel that the set is done I'll make a new 7z pack with latest wf dol (and hopefully with a full custom_titles file containing all arcade game names)
edit: here's the extracted folder with the pngs: https://www.dropbox.com/sh/h447kcbtbwcqkq3/a7sXMf85GY
if you still have the original final burn image you can make the background dimmer with less contrast in case you want to change it
These are the only changes/corrections.
I'm sure I'll come up with updated designs when the mood takes me - and I'm still open to suggestions, but that is sourceflow small_covers v.1 complete.
EDIT: Can you rename vba and vba2 to vbagx and vbagx2?
That's a big doh from me.
fledge68 I've tried deleting the sourceflow cache over FTP and directly from the drive - but wiiflow just refreshes the cache from the source_menu buttons - I can't get it to load the covers from the small_covers folder.
BTW, wiiflow automatically refreshes the sourceflow cache without me first accessing the source_menu or "reload cache" using the home menu- it just does it.
Tried different sources, but keep having issue with both games (Angry Birds, and Just Dance 2014)
I enclose wiiflow log below, in any case anyone can help.
There something strange. I used to use wiiflow4.1 with nandemu, and migrated to 4.2, in a clean manner (brand new wiiflow folders, did let it generate seetings, etc, no more nand emu for now).
Still, when I launch games that work on 4.2, I still see the blackscreen with white progressbar on the bottom: I thought this came when I enabled nandemu on 4.1...
As I have not enabled nandemu on 4.2, I find it strange to still have that progressbar...And log agrees there is no nandemu.
Anyway progress bar does not show-up on the 2 games with issues: Wii just seems to reboot to homescreen.
Other strange thing (which is longstanding) log mentions wiiflow data in partition1: all my stuff is in partition2, partition1 is a EFI/GPT partition which wiiflow should just let alone.
Thanks for any help.
Welcome to WiiFlow (4.2-r440)!
This is the debug output.
WiiFlow is in real nand mode
Real Wii
IOS58 v6176
patched isfs_permissions 1 times.
patched es_setuid 1 times.
patched es_identify 1 times.
patched hash_check 0 times.
patched new_hash_check 1 times.
Init ISFS
Found WiiFlow Save
Loading IOS Settings from NAND
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 976773167
* Size [Sector Size]: 465 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
FAT Partition at usb2: mounted.
SHND: Running sound thread
Wiiflow boot.dol Location: usb2:/apps/wiiflow
Wii Games Directory: %s:/wbfs
m_mios_ver = 0; m_sd_dm = 0; m_new_dml = 0; m_new_dm_cfg = 0
Loading cIOS map
Found d2x base 56 in slot 249
Found d2x base 57 in slot 250
Data Directory: usb1:/wiiflow
WiiFlow is in 50hz mode
Creating Gamelist
Games found: 90
Update Play log
Launching game SAWP52
SHND: Stopping sound thread
SHND: Stopped sound thread
Cleanup Coverflow
MEM1_freesize(): 9027568
MEM2_freesize(): 41929632
Game ID# SAWP52 requested IOS 56. User selected 250
Changed requested IOS to 250.
Reloading IOS into 250
Reloading into IOS 250 from 58...
FAT Partition at sd: unmounted.
FAT Partition at usb1: unmounted.
FAT Partition at usb2: unmounted.
Deinit ISFS
AHBPROT after IOS Reload: 1
patched isfs_permissions 0 times.
Init ISFS
D2X IOS250[57] v10
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 976773167
* Size [Sector Size]: 465 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
FAT Partition at usb2: mounted.
Welcome to WiiFlow (4.2-r440)!
This is the debug output.
WiiFlow is in real nand mode
Real Wii
IOS58 v6176
patched isfs_permissions 1 times.
patched es_setuid 1 times.
patched es_identify 1 times.
patched hash_check 0 times.
patched new_hash_check 1 times.
Init ISFS
Found WiiFlow Save
Loading IOS Settings from NAND
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 976773167
* Size [Sector Size]: 465 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
FAT Partition at usb2: mounted.
SHND: Running sound thread
Wiiflow boot.dol Location: usb2:/apps/wiiflow
Wii Games Directory: %s:/wbfs
m_mios_ver = 0; m_sd_dm = 0; m_new_dml = 0; m_new_dm_cfg = 0
Loading cIOS map
Found d2x base 56 in slot 249
Found d2x base 57 in slot 250
Data Directory: usb1:/wiiflow
WiiFlow is in 50hz mode
Creating Gamelist
Games found: 90
Update Play log
Launching game SJOP41
SHND: Stopping sound thread
SHND: Stopped sound thread
Cleanup Coverflow
MEM1_freesize(): 9027568
MEM2_freesize(): 41929632
Game ID# SJOP41 requested IOS 57. User selected 250
Changed requested IOS to 250.
Reloading IOS into 250
Reloading into IOS 250 from 58...
FAT Partition at sd: unmounted.
FAT Partition at usb1: unmounted.
FAT Partition at usb2: unmounted.
Deinit ISFS
AHBPROT after IOS Reload: 1
patched isfs_permissions 0 times.
Init ISFS
D2X IOS250[57] v10
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 976773167
* Size [Sector Size]: 465 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
FAT Partition at usb2: mounted.
fledge68 I've tried deleting the sourceflow cache over FTP and directly from the drive - but wiiflow just refreshes the cache from the source_menu buttons - I can't get it to load the covers from the small_covers folder.
BTW, wiiflow automatically refreshes the sourceflow cache without me first accessing the source_menu or "reload cache" using the home menu- it just does it.
Tried different sources, but keep having issue with both games (Angry Birds, and Just Dance 2014)
I enclose wiiflow log below, in any case anyone can help.
There something strange. I used to use wiiflow4.1 with nandemu, and migrated to 4.2, in a clean manner (brand new wiiflow folders, did let it generate seetings, etc, no more nand emu for now).
Still, when I launch games that work on 4.2, I still see the blackscreen with white progressbar on the bottom: I thought this came when I enabled nandemu on 4.1...
As I have not enabled nandemu on 4.2, I find it strange to still have that progressbar...And log agrees there is no nandemu.
Anyway progress bar does not show-up on the 2 games with issues: Wii just seems to reboot to homescreen.
Other strange thing (which is longstanding) log mentions wiiflow data in partition1: all my stuff is in partition2, partition1 is a EFI/GPT partition which wiiflow should just let alone.
Thanks for any help.
Welcome to WiiFlow (4.2-r440)!
This is the debug output.
WiiFlow is in real nand mode
Real Wii
IOS58 v6176
patched isfs_permissions 1 times.
patched es_setuid 1 times.
patched es_identify 1 times.
patched hash_check 0 times.
patched new_hash_check 1 times.
Init ISFS
Found WiiFlow Save
Loading IOS Settings from NAND
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 976773167
* Size [Sector Size]: 465 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
FAT Partition at usb2: mounted.
SHND: Running sound thread
Wiiflow boot.dol Location: usb2:/apps/wiiflow
Wii Games Directory: %s:/wbfs
m_mios_ver = 0; m_sd_dm = 0; m_new_dml = 0; m_new_dm_cfg = 0
Loading cIOS map
Found d2x base 56 in slot 249
Found d2x base 57 in slot 250
Data Directory: usb1:/wiiflow
WiiFlow is in 50hz mode
Creating Gamelist
Games found: 90
Update Play log
Launching game SAWP52
SHND: Stopping sound thread
SHND: Stopped sound thread
Cleanup Coverflow
MEM1_freesize(): 9027568
MEM2_freesize(): 41929632
Game ID# SAWP52 requested IOS 56. User selected 250
Changed requested IOS to 250.
Reloading IOS into 250
Reloading into IOS 250 from 58...
FAT Partition at sd: unmounted.
FAT Partition at usb1: unmounted.
FAT Partition at usb2: unmounted.
Deinit ISFS
AHBPROT after IOS Reload: 1
patched isfs_permissions 0 times.
Init ISFS
D2X IOS250[57] v10
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 976773167
* Size [Sector Size]: 465 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
FAT Partition at usb2: mounted.
Welcome to WiiFlow (4.2-r440)!
This is the debug output.
WiiFlow is in real nand mode
Real Wii
IOS58 v6176
patched isfs_permissions 1 times.
patched es_setuid 1 times.
patched es_identify 1 times.
patched hash_check 0 times.
patched new_hash_check 1 times.
Init ISFS
Found WiiFlow Save
Loading IOS Settings from NAND
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 976773167
* Size [Sector Size]: 465 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
FAT Partition at usb2: mounted.
SHND: Running sound thread
Wiiflow boot.dol Location: usb2:/apps/wiiflow
Wii Games Directory: %s:/wbfs
m_mios_ver = 0; m_sd_dm = 0; m_new_dml = 0; m_new_dm_cfg = 0
Loading cIOS map
Found d2x base 56 in slot 249
Found d2x base 57 in slot 250
Data Directory: usb1:/wiiflow
WiiFlow is in 50hz mode
Creating Gamelist
Games found: 90
Update Play log
Launching game SJOP41
SHND: Stopping sound thread
SHND: Stopped sound thread
Cleanup Coverflow
MEM1_freesize(): 9027568
MEM2_freesize(): 41929632
Game ID# SJOP41 requested IOS 57. User selected 250
Changed requested IOS to 250.
Reloading IOS into 250
Reloading into IOS 250 from 58...
FAT Partition at sd: unmounted.
FAT Partition at usb1: unmounted.
FAT Partition at usb2: unmounted.
Deinit ISFS
AHBPROT after IOS Reload: 1
patched isfs_permissions 0 times.
Init ISFS
D2X IOS250[57] v10
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 976773167
* Size [Sector Size]: 465 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
FAT Partition at usb2: mounted.
Try converting the wbfs file to ISO then convert the ISO to wbfs with WiiBackupManager
This is what made the game work for me
P.S> the nonworking game won't show the banner when selected but once converted the banner will show fine
fledge68 I was hoping you'd be ok making a change to the settings menu page? If the "Startup Settings" menu launch button could be renamed to "Startup/Source Menu" - it might make things easier to find.
Thanks
p.s. no rush, just if fancy, y'know...
every time in wiiflow i click on colicovision it asks to select the partition, i select sd and the games appear. Then when i exit back to the source menu and try to go back to colicovision it wants me to select a partition once again, and doesnt stay why wont it stay on the partition i selected?
every time in wiiflow i click on colicovision it asks to select the partition, i select sd and the games appear. Then when i exit back to the source menu and try to go back to colicovision it wants me to select a partition once again, and doesnt stay why wont it stay on the partition i selected?
After several months of work, the Harbour Masters 64 team have released their first public build of 2Ship2Harkinian, a feature-rich Majora's Mask PC port. This comes...
It's been a while since Microsoft released the Xbox One, and despite its age, there haven't been any reliable softmod methods to hack the console. Until now. A post...
With the vast success of Super Mario Maker and its Switch sequel Super Mario Maker 2, Nintendo fans have long been calling for "Maker" titles for other iconic genres...
Palmer Luckey is known for his pursuits into the world of virtual reality, having founded Oculus and designed the Rift VR headset. Prior to the $2 billion dollar...
Another day, another Nintendo DMCA takedown against fan-made content.
Just a few minutes ago, Nintendo issued a DMCA takedown notice against a widely known and...
After a little more than three years of exclusivity with the Epic Games Store, Square Enix has decided to bring their beloved Kingdom Hearts franchise to Steam. The...
Sony is once more attempting to reintroduce players to their older library of games by re-releasing classic PlayStation 2 titles onto the PlayStation Store. During...
Skyward Sword is a divisive title in the Zelda series. Hailed with praise at launch with a 93 Metacritic average, the game since received criticism for the...
The latest State of Play is here. This is PlayStation's Summer showcase, providing updates to new updates on upcoming games and brand new reveals. The 35-minute...
Nintendo is having quite the successful console generation with the Nintendo Switch, and with the follow-up to the Switch already on the horizon confirmed by...
Palmer Luckey is known for his pursuits into the world of virtual reality, having founded Oculus and designed the Rift VR headset. Prior to the $2 billion dollar...
It's been a while since Microsoft released the Xbox One, and despite its age, there haven't been any reliable softmod methods to hack the console. Until now. A post...
After several months of work, the Harbour Masters 64 team have released their first public build of 2Ship2Harkinian, a feature-rich Majora's Mask PC port. This comes...
Another day, another Nintendo DMCA takedown against fan-made content.
Just a few minutes ago, Nintendo issued a DMCA takedown notice against a widely known and...
After a little more than three years of exclusivity with the Epic Games Store, Square Enix has decided to bring their beloved Kingdom Hearts franchise to Steam. The...
Sony is once more attempting to reintroduce players to their older library of games by re-releasing classic PlayStation 2 titles onto the PlayStation Store. During...
With the vast success of Super Mario Maker and its Switch sequel Super Mario Maker 2, Nintendo fans have long been calling for "Maker" titles for other iconic genres...
The latest State of Play is here. This is PlayStation's Summer showcase, providing updates to new updates on upcoming games and brand new reveals. The 35-minute...
E3 may be gone, but it's not forgotten, as the trend of a massive Summer video game showcase still lives on in the form of the Summer Game Fest. Promising two hour of...
The complete source code for the Super Nintendo Entertainment System (SNES) version of Doom has been released on archive.org. Although some of the code was partially...