Homebrew Snes9x GX 4.3.2 with libsicksaxis

BlackWizzard17

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Most of thing you have said are no not a bug or something, they aren't implemented on the emulator xD

ohhhh,lol well you did a very good job doing this. (even if the d-pad is not implemented its still more addictive to play with than a gc controller XD)
 

ploggy

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This is brilliant, I was wondering if connecting a PS3 controller to the Wii was possible, and it seems you can :)
Good job mate.
 

Psionic Roshambo

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Very cool to see something I theorized as possible but would not be implemented. I said at the time that most people would tell you "Just get a classic controller".

I give it two thumbs up and two thumbs on the pad, wait wouldn't that be four thumbs? Ah what ever it's still cool!
 

xerpi

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ohhhh,lol well you did a very good job doing this. (even if the d-pad is not implemented its still more addictive to play with than a gc controller XD)

Well, with the library you can use all the buttons/sensors/rumble that a ps3 controller has, even you can can control the LEDS and set the MAC you want to the PS3! I could try to make it run through bluetooth, but I don't know too much about its protocol...
 

Cyan

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Thank you, v2 works fine.

In game:
Analog Y-axis is fixed
D-Pad is working

When enabled, Gamecube controller is not working (I guess this is a result of remapping the GameCube controller to PS3)
When enabled, the game/sound is slightly lagging.
Maybe it can be fixed by adding a proper "new controller" instead of overwriting another controller's input?
Or it can't be fixed?

In menu:
not implemented yet. not a bug ;)
 

xerpi

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Thanks you, this release works fine.

In game:
Analog Y-axis is fixed
D-Pad is working

When enabled, Gamecube controller is not working (I guess you remapped the GameCube controller to PS3)
When enabled, the game/sound is slightly lagging.
I don't know if you are still using the same method, maybe it can be fixed by adding a proper "new controller" instead of overwriting the wiimote input.

In menu:
not implemented yet. not a bug ;)

Yes the emulator gets lagged when you enable the ps3 controller because it has to do lots of things internally.
I don't know too much how the emulator handles the input, so if we want the best implementation, the emulator developers should implement libsicksaxis by themselves.
 

ploggy

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You could try getting in contact with Toad King or Twinaphex to see if they would be interested in implementing it :)
 

xtoc

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Hi,

First of all i will like you to thank you for all the effort.

And then my question (or request)
Ii was just thinking about the following thing:

Is it possible to add mirror function in the video option menu?
I haven't seen this in no other emulator yet.

However i do think that playing games in a second run would be nice if you could play it in mirror mode.
At the first thought, i think it would be easy to create such an option. (but i could be wrong)
Besides that, the left and right on the dpad should be switched.

I know that the text from some games will also be mirrored, but i do not think that this would be a huge problem.
Besides thinking in layers, maybe it's a possibility to switch all the layers besides the layers which show lives or text and etc...
But then again, it's not a big deal for snes or nes games (or some other emulated consoles).

Maybe it's whichfull thinking, but i do hope that such an option will come available in the future.

(Sorry about goin offtopic)

Thank you in advance!
 

strai

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wow thanks. i was looking for something like this. If you can implement it on other emulators, that would be great!
 

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