- You can tell WiiFlow where to look for covers in the WiiFlow.ini file ( in the /apps/wiiflow folder in the [GENERAL] section )I recently dl'd ABZ masterpiece edition, which is awsome, And moved my wiiflow from USB to SD. Now my covers don't show up. I would just move the covers to SD but it is maxed with Riivolution Patches and GC backups. Do the covers have to be on the SD if Wiiflow is booting from SD? Would it make sense to make my cover folder the same as my rom folder so that they are side by side for easy sorting/error correcting? If the moon was made out of green cheese would you eat it? Does Toadkings MAME accept arguments, so as we can get a plugin? What is the capital of Assyria?
Wiiflow makes me shoot jizm B====D -- -
I think this would suit the nand cover flow as these channels don't have cases/boxes.Another idea would be to have a coverflow that displays banners or the mini-banner of games, though if I remember right Fix said it would be very limited due to the amount of available memory.
I'm not really annoyed, no worries ... but I wouldn't even know where to begin for something like that. It would be (at best) very, very, very tricky to pull off.Er... Full disclosure, like, I did ask a wiiflow developer about something very like this. Although he said it was possible, he positively balked at the idea, and frankly didn't want to take it any further. I'm sure at least taking a look at the possibilities won't annoy anyone, but just so you're aware.
Booting into and returning to selected source would be a class improvement if ever possible.Even, at a push, could you use dummy files to reboot wiiflow to the selected coverflow/source?
Well, booting into the LAST PLUGIN flow is possible if you put the DOL from the hidden channel in a normal forwarder channel ... but that's about the best it gets at the moment.Booting into and returning to selected source would be a class improvement if ever possible.
In addition to your addition, I would like to add , booting straight to source menu would be a lovely option.Booting into and returning to selected source would be a class improvement if ever possible.
Where is written what the last plugin view was, and is it possible to edit this?Well, booting into the LAST PLUGIN flow is possible if you put the DOL from the hidden channel in a normal forwarder channel ... but that's about the best it gets at the moment.
It's somewhere in the wiiflow.ini file.Where is written what the last plugin view was, and is it possible to edit this?
Do you go on #wiiflow on abjects?
RE: #wiiflow i'm on there now, that's all!It's somewhere in the wiiflow.ini file.
and no, not much.
Okay, basic idea would be doable if you used a modified version of the forwarder DOL file (like what's in the hidden channel) AS the plugin. The modification would be that it would have to find and edit that part of the WiiFlow.ini file before running WiiFlow again based on the argument. At that part, I'm not that good at having writing code to edit files in C/C++ and even than I'm used to having an OS like Windows around that would do that for me so I'm not sure about on a Wii.RE: #wiiflow i'm on there now, that's all!
Just riffing like, and btw i'm certainly no coder and assume no knowledge except From a brief discussion about the process with resident guru Fix94:
In order to use a coverflow, wiiflow needs to run the selected 'game' via a loader whenever a cover is clicked.
If it is possible to edit this entry when a cover is clicked in the 'source flow', the 'game' that the channel loader launches could be this channel that you describe. Based on the wiiflow hidden channel dol?
Could your dummy file edit the wiiflow.ini (to the chosen source) and then launch that dol/channel?
admittedly, it's still a bit slow having to reboot, but still...
I'm pretty sure there is an option in the .ini to "show source menu on startup"...check it outbooting straight to source menu would be a lovely option.
Well thanks for chewing it over.Okay, basic idea would be doable if you used a modified version of the forwarder DOL file (like what's in the hidden channel) AS the plugin. The modification would be that it would have to find and edit that part of the WiiFlow.ini file before running WiiFlow again based on the argument. At that part, I'm not that good at having writing code to edit files in C/C++ and even than I'm used to having an OS like Windows around that would do that for me so I'm not sure about on a Wii.
The REAL tricky part here is I assume you would like this to REPLACE your source menu. That, on the other hand, is not something I'd be able to do with the kind of witchcraft I've been using to pull these things off.
marduk666 said: ↑
I recently dl'd ABZ masterpiece edition, which is awsome, And moved my wiiflow from USB to SD. Now my covers don't show up. I would just move the covers to SD but it is maxed with Riivolution Patches and GC backups. Do the covers have to be on the SD if Wiiflow is booting from SD? Would it make sense to make my cover folder the same as my rom folder so that they are side by side for easy sorting/error correcting? If the moon was made out of green cheese would you eat it? Does Toadkings MAME accept arguments, so as we can get a plugin? What is the capital of Assyria?- You can tell WiiFlow where to look for covers in the WiiFlow.ini file ( in the /apps/wiiflow folder in the [GENERAL] section )
Wiiflow makes me shoot jizm B====D -- -
- Putting the ROM's in the same folder as their covers in theory SHOULD work. I don't see it breaking anything.
- I've never tried green cheese. I'm not sure if it's worth flying all the way to the moon to eat.
- I looked at MAME and it looks like it's code is similar to Frodo (C64) and it confuses the heck out of me (SDL) so I'd have to leave that one to someone else.
- It actually had several capitols throughout it's history. http://en.wikipedia.org/wiki/Assyria