Homebrew WiiSX RX - A new fork.

danny19901

Well-Known Member
Member
Joined
Feb 12, 2016
Messages
633
Trophies
0
Age
32
XP
1,570
Country
Not tested this but may potentially be possible though since PS1 could originally run vcd's but this could be used as somewhat a media player if a movie file was heavily compressed to fit on to a CD and made into .iso I'm assuming Wiisxrx can play the Video back.

For further purposes I may need to try this out

Curious question is vibration not supported reason I as is I had analogue mode on and disable vibration off and no vibration at all in games then when playing FF9 I noticed the vibration setting in game was off as soon as I turned it on it DSI errored on me so I'm assuming Vibration doesn't work on Gamepad. @niuus (I tagged mostly for the vibration thing)

Sent from my 2201122G using Tapatalk
 
Last edited by danny19901,

JuanMena

90's Kid, Old Skull Gamer & Artist
Member
Joined
Dec 17, 2019
Messages
4,947
Trophies
2
Age
30
Location
the 90's 💙
XP
10,352
Country
Mexico
Not tested this but may potentially be possible though since PS1 could originally run vcd's but this could be used as somewhat a media player if a movie file was heavily compressed to fit on to a CD and made into .iso I'm assuming Wiisxrx can play the Video back.

For further purposes I may need to try this out.

Sent from my 2201122G using Tapatalk
Why would you wnat an emulator to reproduce multimedia when there's WiiMC?
 

danny19901

Well-Known Member
Member
Joined
Feb 12, 2016
Messages
633
Trophies
0
Age
32
XP
1,570
Country
Ok odd Crash Bandicoot 3 warped pal version on bios boot was stuttery as hell.
But NTSC version is perfect
Sent from my 2201122G using Tapatalk
 
Last edited by danny19901,

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,458
Country
Venezuela
Not tested this but may potentially be possible though since PS1 could originally run vcd's
No, it couldn't. You need an add-on card for MPEG-1 decoding (VideoCDs) on the PSX.

Now, that aside, if you're invested on that idea, there is this odd something that you can, in fact, do: convert videos to the PSX video format. I remember a known games site made a PSX CD like that with Mario and Zelda cartoons many years ago, so that means you can do one yourself.


Never heard before of Project Overkill. Looks nice, like a Contra.

Ok odd Crash Bandicoot 3 warped pal version on bios boot was stuttery as hell.
But NTSC version is perfect
Sent from my 2201122G using Tapatalk
Unrelated, but man I hate PAL games from that era so much :rofl:. I'd rather always play their NTSC counterparts if they exist, or even convert them myself to NTSC most of the time.
Post automatically merged:

Not tested this but may potentially be possible though since PS1 could originally run vcd's but this could be used as somewhat a media player if a movie file was heavily compressed to fit on to a CD and made into .iso I'm assuming Wiisxrx can play the Video back.
Just for the lols I went ahead and digged the file from my hard drive to watch on WiiSXRX. It looks very good for a PSX video.

b0fBvg3.jpg


Curious question is vibration not supported reason I as is I had analogue mode on and disable vibration off and no vibration at all in games then when playing FF9 I noticed the vibration setting in game was off as soon as I turned it on it DSI errored on me so I'm assuming Vibration doesn't work on Gamepad. @niuus (I tagged mostly for the vibration thing)
@danny19901 Rumble works perfect. But as you just discovered, some games here and there don't like it when you enable it (in-game only), and crash. This has been happening since ever, mind you, it is not a new thing. Bloody Roar 2 and Mortal Kombat 4 did too, haven't tested enabling rumble in-game in those titles again since 2.7, quite a while ago.
 
Last edited by niuus,

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,458
Country
Venezuela
eager for more updates
WiiSXRX 4.0 Preview build is refreshed again with the latest code, including some nice upgrades from WiiSX for the bleeding edge. Same link or get it at the second post.

Not tested this but may potentially be possible though since PS1 could originally run vcd's but this could be used as somewhat a media player if a movie file was heavily compressed to fit on to a CD and made into .iso I'm assuming Wiisxrx can play the Video back.

For further purposes I may need to try this out
So did you make a PSX video disc in the end? The Zelda episodes run smooth, I can picture a Super Mario Bros. Movie disc when the digital release is out. :rofl:
 
Last edited by niuus,

danny19901

Well-Known Member
Member
Joined
Feb 12, 2016
Messages
633
Trophies
0
Age
32
XP
1,570
Country
I haven't not yet anyway as you mentioned super mario bros I have just gotten decent version of the film I may try it with as for not trying my SD card gave up the other day and recently just upgraded to a 256GB instead of 128GB so I'm still in process of adding games etc...

Sent from my 2201122G using Tapatalk
 

Kirby6417

Well-Known Member
Member
Joined
Mar 15, 2009
Messages
113
Trophies
1
XP
1,178
Country
United States
Can anybody teach me how to compile this from the GitHub or point me to a tutorial? I find it very intimidating, especially because it seems that all sorts of Wii homebrew uses different versions of devkitPPC, and I don't know which one WiiSXRX uses. I don't know which things I need to download.

My goal is to make a personal version which returns to Wii Menu even when booted via a custom forwarder in USBLGX. Currently, using a forwarder to enter the app and then exiting it always returns me to the Homebrew Channel. If I could just force WiiSXRX it to return to the Wii Menu, then my Priiloader Autoboot would send me to USBLGX and everything would be great. Then I could make custom forwarders for all my PlayStation games which would appear on the USBLGX games list and return me to USBLGX when I am done -- this is what all my other games do, and it would be great for my PlayStation games to do the same.

I also plan to make the same modification to the N64 emulators, which have the same problem; and probably WiiStation too.

If anybody already has a solution to this, please let me know. Thanks.
 

SaulFabre

I like Yoshis and the Wii/Wii U scene.
Member
Joined
Feb 6, 2019
Messages
3,203
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
7,907
Country
Ecuador
Can anybody teach me how to compile this from the GitHub or point me to a tutorial? I find it very intimidating, especially because it seems that all sorts of Wii homebrew uses different versions of devkitPPC, and I don't know which one WiiSXRX uses. I don't know which things I need to download.

My goal is to make a personal version which returns to Wii Menu even when booted via a custom forwarder in USBLGX. Currently, using a forwarder to enter the app and then exiting it always returns me to the Homebrew Channel. If I could just force WiiSXRX it to return to the Wii Menu, then my Priiloader Autoboot would send me to USBLGX and everything would be great. Then I could make custom forwarders for all my PlayStation games which would appear on the USBLGX games list and return me to USBLGX when I am done -- this is what all my other games do, and it would be great for my PlayStation games to do the same.

I also plan to make the same modification to the N64 emulators, which have the same problem; and probably WiiStation too.

If anybody already has a solution to this, please let me know. Thanks.
Some info: You need to have installed devkitPPC r26, libOGC 1.8.15-1, portlibs (i dont know the version right now)

Download the current WiiSXRX code from WiiSXRX-Evo branch on GitHub, then open MSYS2, tell MSYS2 that ypu want to work on the WiiSXRX/Gamecube folder, then run 'make -f Makefile_Wii'.
 

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,180
Country
United States
Can anybody teach me how to compile this from the GitHub or point me to a tutorial? I find it very intimidating, especially because it seems that all sorts of Wii homebrew uses different versions of devkitPPC, and I don't know which one WiiSXRX uses. I don't know which things I need to download.

My goal is to make a personal version which returns to Wii Menu even when booted via a custom forwarder in USBLGX. Currently, using a forwarder to enter the app and then exiting it always returns me to the Homebrew Channel. If I could just force WiiSXRX it to return to the Wii Menu, then my Priiloader Autoboot would send me to USBLGX and everything would be great. Then I could make custom forwarders for all my PlayStation games which would appear on the USBLGX games list and return me to USBLGX when I am done -- this is what all my other games do, and it would be great for my PlayStation games to do the same.

I also plan to make the same modification to the N64 emulators, which have the same problem; and probably WiiStation too.

If anybody already has a solution to this, please let me know. Thanks.
devkitPPC seems to be the sweet spot. when people encounter issues like what you described, it's not necessarily the fault of the user or uploader but rather a fault of the versions of compiling tools being used. a lot of this stuff has no instructions in regards to this, and it's especially bad with Nintendo homebrew. with Sony or Microsoft, it either compiles or it doesn't in most cases.
 
  • Like
Reactions: Kirby6417

SaulFabre

I like Yoshis and the Wii/Wii U scene.
Member
Joined
Feb 6, 2019
Messages
3,203
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
7,907
Country
Ecuador
Some info: You need to have installed devkitPPC r26, libOGC 1.8.15-1, portlibs (i dont know the version right now)

Download the current WiiSXRX code from WiiSXRX-Evo branch on GitHub, then open MSYS2, tell MSYS2 that ypu want to work on the WiiSXRX/Gamecube folder, then run 'make -f Makefile_Wii'.
Here's the required libOGC 1.8.15-1 and portlibs required for compile WiiSX RX (also NeoCD RX, FCE Ultra RX, Snes9x RX).
Note that you still need to have installed devkitPPC r26 in order for compile.
 

Attachments

  • libogc-portlibs-RX (1).7z
    3.1 MB · Views: 32

Zorg07

Well-Known Member
Newcomer
Joined
Jul 14, 2019
Messages
93
Trophies
0
XP
1,013
Country
Peru
Hello, first of all thanks to @niuus for his work, before the official launch of WiiSXRX v4.0.
Edit these channels, both for the normal version and for the Multitap, I hope you like it, do it for Wii and WiiU (vWii).
Captura de pantalla 2023-05-02 221831.png

Captura de pantalla 2023-05-02 221749.png


By the way, the miniature games on the WiiSXRX Multitap channel are doing very well in this version.




Note:
To separate the normal version from the multitap, rename the "WiiSXRX" folder to "WiiSXRXMultitap", so that the wad forwarder works with the application. I also left at your disposal the icons (one with good quality) that I made to the Multitap version, I hope you like it,

Credits also to @SaulFabre who shared the base wad with me. and @XFlak for his great Modmii tool for creating the boot.dol forwarders.
 

Attachments

  • ICONOS WIISXRX +Multitap.rar
    162.1 KB · Views: 34
  • WiiSXRX - WXRX (vWii).rar
    1.7 MB · Views: 30
  • WiiSXRX - WXRX.rar
    1.8 MB · Views: 27
  • WiiSXRX +Multitap - WXRT (vWii).rar
    1.7 MB · Views: 33
  • WiiSXRX +Multitap - WXRT.rar
    1.8 MB · Views: 30
Last edited by Zorg07,

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,458
Country
Venezuela
Hello, first of all thanks to @niuus for his work, before the official launch of WiiSXRX v4.0.
Edit these channels, both for the normal version and for the Multitap, I hope you like it, do it for Wii and WiiU (vWii).
View attachment 368551
View attachment 368552

By the way, the miniature games on the WiiSXRX Multitap channel are doing very well in this version.


View attachment 368553

Note:
To separate the normal version from the multitap, rename the "WiiSXRX" folder to "WiiSXRXMultitap", so that the wad forwarder works with the application. I also left at your disposal the icons (one with good quality) that I made to the Multitap version, I hope you like it,

Credits also to @SaulFabre who shared the base wad with me.
Ah, this saves me the trouble of redoing the forwarder for the multitap version, I was procrastinating that. Thanks for the forwarders! I'll upload them to Github soon, and also create a credits file for it adding you for the mod of course, but that throws me back to the reason why I did not release them before, years ago: anyone, by any chance, knows the name of the original creator of the wad? Back then I just downloaded it from an old YouTube video. Would be cool to insert the name in the TXT, or at least anytime later if the name is found, of course.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    ZeroT21 @ ZeroT21: it's a frappy moment