Homebrew ZumaLD Demo

carstene1ns

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I have been working on this for a few days now and thought I would share the current state to get some early feedback and testing on O3DS.

Objective of this game is to clear the whole chain of marbles by matching 3 or more. The marbles are magnetic, so they roll back to the same color, when there is a hole in the chain.

Navigation is using the touch screen, you can shoot with a tap on the field and switch marbles with a tap on the frog.
Additionally you can aim (roughly) with the Circlestick and shoot with A, switch marbles with B.

The game runs quite smoothly, but I can only test on New3DS (actually currently New2DS, but whatever). I would like to know if this is even playable on Old3DS, since it begins to lag (~30fps) when there are many rotations to do, e.g. with a chain length of 85 on the circle level.
Disabling the texture filter in the options might improve framerate here, but needs testing.

Consider this a demo with some sharp edges, but overly working well.
 

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