Zero Time Dilema 3D Patch

Discussion in '3DS - Homebrew Development and Emulators' started by HaloBenish, Oct 29, 2016.

  1. HaloBenish
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    HaloBenish GBAtemp Fan

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    Has anyone made a HANS (or other) patch for Zero Time Dilema or Pokemon to enable 3d for the full game?

    It really wouldn't surprise me if it was possible as it was mostly disabled for the full game for cframe-rate reasons.
     
  2. 0x40

    0x40 GBAtemp Regular

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    Maybe it's possible to still get it to run, but the framerate would likely make it unplayable. The game already runs like shit, and that's with a N3DS with clockspeed set to max.
     
  3. HaloBenish
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    HaloBenish GBAtemp Fan

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    Yes, I agree the framerate could be better with the N3DS clockspeed set to max but I'd still like to have the option.

    — Posts automatically merged - Please don't double post! —

    These are either not competitive games or are turn based games. Frame-rate doesn't affect gameplay much here....
     
  4. HaloBenish
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    HaloBenish GBAtemp Fan

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    Bump?
     
  5. Joom

    Joom  ❤❤❤

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    I'm drunk right now, so forgive me, but wouldn't this require the original graphics to support 3D in the first place? Like, doesn't the 3DS do 3D by having an image imposed behind a copy of the current image offset at a certain axis in order to emulate 3D? Like I said, currently drunk and I don't have a full understanding of how it works, but if the vanilla game doesn't already have this wouldn't it be extra work for the third party developer to create such a patch (IE, creating the 3D layer)? If so, that's probably why one doesn't exist already.
     
    Last edited by Joom, Nov 1, 2016
  6. HaloBenish
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    HaloBenish GBAtemp Fan

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    Because the game has cell-shaded 3d being rendered in realadd auto-stereoscopic to those scenes please time in it

    add auto-stereoscopic to those scenes please