ROM Hack Zelda OoT Cheats Plugin

  • Thread starter Thread starter Nanquitas
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After downloading the cheat plugin, do I just drop it into the sd card? Or do I have to unzip it, or rename it?
if you're still using the ntr method of loading ctrpf then extract it to the plugin folder on your SD card, if you're using the luma plugin loader method then you're out of luck as the luma method doesn't support it (due to it being really outdated)
 
when are we ganna have a moon jump that works 100% fine like ZOoT in majoras mask? i have tried many differents ntr plugin for ZMM and all of them when you turn on the moon jump works fine but only for a few seconds, and then it stopped working.
 
Hello, I'm having an issue. A few seconds after I go into the menu, it will freeze. the game audio is still going in the background, and I can open the luma and ntr cfw menu, but I can't do anything in the cheat menu. Is this because I updated the game?
EDIT: It only happens when I go into the "Movement" menu
 
Last edited by mcmikemo,
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Hello, I'm having an issue. A few seconds after I go into the menu, it will freeze. the game audio is still going in the background, and I can open the luma and ntr cfw menu, but I can't do anything in the cheat menu. Is this because I updated the game?
EDIT: It only happens when I go into the "Movement" menu
The same issue is happening to me.
 
You put the files on the plugins path and launch NTR with BootNTR Selector before launching the game.


So you were able to unzip it ?

Also, I finally found what cause the freeze in Movement, it was within CTRPF itself so it took me some time to find the issue.
Expect a fix before this weekend, just need to fix little things here and there. :)

Is the Movement fixed?
 
Last edited by CrazyMaxx,
Hey guys, I just found out about this and I'm really wondering how to use these plg files?

I can use the cheats with the blank plugin in the luma/plugins folder and txt files... I can't load the game specific plg files...
 
Last edited by The Frenchman,
Update 3.3 is available. Sorry for the very long wait...

Movement is fixed and this version also brings the Action Replay engine so you'll be able to add your own cheats through the Action Replay syntax.
You can also use Luma's plugin loader to launch the plugin.

Oh yeah, the source code is now available so you can start building your own plugins using CTRPF if you want to. I'll also accept PR for fixs and new cheats of course. ;)
 
Last edited by Nanquitas,
Hi, it looks like you have some experience with the Ocarina of Time 3D RomFS. Are you interested in being able to change the music? I've tried, and there are no bcstm files, like in the Majora's Mask 3D RomFS... :(

Still, I wonder if there's a more advanced way to do a rom hack, to make the code use bcstm files instead of whatever it's using (I'm guessing the original N64 music files for Ocarina of Time)

I started a thread here too:
gbatemp
[dot]net/threads/change-music-request-oot3d-ocarina-of-time-3d-seriously-trying-to-change-the-music[dot]517740/
 
Can you give me cheats codes? I have 11.8 firm version and I can't load ntrboot (I must use a luma3ds version that not support ntrboot)...
 
I am a bit late, but is it possible to create a cheat to get all of the songs? Kinda stuck here with a glitch. The song of time wasn't registered in the song list. I do have the Ocarina of Time. Just wanted to say that.
 
I am a bit late, but is it possible to create a cheat to get all of the songs? Kinda stuck here with a glitch. The song of time wasn't registered in the song list. I do have the Ocarina of Time. Just wanted to say that.
if you want you could probably manually edit your save using tips from this thread
https://gbatemp.net/threads/development-ocarina-of-time-3d-save-editing.380496/

not sure if anyone ever made a simple save editor , but it's not too difficult if you have a little bit of knowledge with that kinda stuff
 
Well, I'll try. If it doesn't work out tho, I'll ask for assistance. Ty for the suggestion! :P
 
if you want you could probably manually edit your save using tips from this thread

not sure if anyone ever made a simple save editor, but it's not too difficult if you have a little bit of knowledge with that kinda stuff

I don't understand that, unfortunately. Could you please explain it to me? Sorry, I am a burden lel.
 
I made a walkthrough of Ocarina of Time 3DS for use with this plugin that utilizes
CTRPluginFramework's "Game Guide" feature.


(USA) TitleID used here for example.

place this folder (after extracting first) in
plugin/0004000000033500/

so it should look like this
plugin/0004000000033500/Guide

or if u have a euro region, the titleid for your game would be
000400000003360

when in game, push Select to bring up the menu, and touch the "game guide" option of the touch screen,
navigate to whatever section.

I painstakingly went though and copy and pasted and saved each different section.
the guide is in order.
main folders are:

1 young link
2 old link
3 young link master quest
4 old link master quest
5 item locations
6 other info and secrets
7 maps

there are several folders inside each main folder, each folder is in order, 1, 2, 3, etc,
and contains a text file for that part of the game.
so i made it easy to navigate to the part you want to read.
ctrplugin framework does support small bmp images but i am to lazy to do this.
also no one will probably use this.
enjoy!!
 

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