Console companies learned pretty quickly after the PS3/360 days, the 360 wasn't hacked properly for many years, it was the fw of the disc drive that was hacked, and allowed piracy. RGH was a much later iteration of hacking, and took a fair few years to develop. Now you can hack a 360 with a USB, and make it into a media centre etc. But it's old tech, so people play around a lot more, and more people are getting into CS and coding, so new eyes/ideas bring new innovations.
Also with the ability to update the consoles remotely (FW) it's helped slow the whole piracy market, people don't want to have to buy 2 consoles to have 1 updated to play the latest titles, and keep another in the hope of some hack that would allow piracy or something else. I mean hardware is actually going up in price and not down, so i'd imagine the majority of people are not into spending 1200 on 2 consoles to keep 1 for a just in case scenario. If you're spending upwards of £1000 or $1000 for instance, then i'd imagine the majority of people will go down the gaming PC route, as it's multifunctional, and piracy is readily available for people.
The funniest thing is, and this is just my personal POV, but piracy increases hardware sales massively, as people grab the console then. Software sales suffer greatly, but hardware sales sky rocket, this is somewhat mitigated by subscription services, as it allows people to play more games for less, and play titles they wouldn't normally buy. I think it's been a good move from companies to offer subscription services, although there will become a point where they're charging too much for too little content, but at present the curve isn't there. MS are pushing this with the increases in their pricing, but now offering separate tiers, and limiting what those tiers offer. They're even bringing out completely digital consoles, which allows them to save even more money on hardware.