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[WIP] 3DeSmume (DS emulator for 3DS)
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<blockquote data-quote="Apache Thunder" data-source="post: 6544033" data-attributes="member: 105648"><p>Yeah you could code a Arm9 payload of some kind and maybe init arm7 too. Arm7 isn't normally active in CTR mode so no telling if it can work. But Arm11 could be tasked with emulating some of the things Arm7 did. But that depends on what hardware Arm11 can access.</p><p></p><p>Not sure how much you can have Arm9 do. Arm9 in CTR mode normally handles files system stuff. I believe SD/NAND access in CTR mode is governed by arm9 (though maybe Arm11 could access Wifi). I don't know if Arm11 could ever be made to access SD directly. If not, then init of Arm7 could be important to getting all of this to work. Trying to multitask Arm9 to handle all the hardware calls + running the DS game is probably not a good idea. Though one plus is that in CTR mode Arm9 has access to slot-1 I believe and DS games use Arm9 for slot-1 stuff. (for DSi, Arm7 was used for SD I think?)</p><p></p><p>I doubt Arm9 runs much faster in CTR mode then it does in NTR/TWL mode. It is legacy hardware afterall. It's only purpose in CTR mode was low level security stuff. It doesn't have to run as fast as Arm11.</p><p></p><p>I don't know what clock speed it runs at in CTR mode actually. It may not change clockspeeds at all actually and run the same speed as DSi mode. It only would downclock for GBA and NTR modes.</p></blockquote><p></p>
[QUOTE="Apache Thunder, post: 6544033, member: 105648"] Yeah you could code a Arm9 payload of some kind and maybe init arm7 too. Arm7 isn't normally active in CTR mode so no telling if it can work. But Arm11 could be tasked with emulating some of the things Arm7 did. But that depends on what hardware Arm11 can access. Not sure how much you can have Arm9 do. Arm9 in CTR mode normally handles files system stuff. I believe SD/NAND access in CTR mode is governed by arm9 (though maybe Arm11 could access Wifi). I don't know if Arm11 could ever be made to access SD directly. If not, then init of Arm7 could be important to getting all of this to work. Trying to multitask Arm9 to handle all the hardware calls + running the DS game is probably not a good idea. Though one plus is that in CTR mode Arm9 has access to slot-1 I believe and DS games use Arm9 for slot-1 stuff. (for DSi, Arm7 was used for SD I think?) I doubt Arm9 runs much faster in CTR mode then it does in NTR/TWL mode. It is legacy hardware afterall. It's only purpose in CTR mode was low level security stuff. It doesn't have to run as fast as Arm11. I don't know what clock speed it runs at in CTR mode actually. It may not change clockspeeds at all actually and run the same speed as DSi mode. It only would downclock for GBA and NTR modes. [/QUOTE]
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