Hacking Wind Waker HD texture hacking help.

  • Thread starter Thread starter LoganK93
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Hang on, how did you figure out how to inject a modified GTX back into the BFRES, then inject that back into the SZS, then inject that back into the PACK?

I wasn't aware information was ever shared on how to do that.
 
Hang on, how did you figure out how to inject a modified GTX back into the BFRES, then inject that back into the SZS, then inject that back into the PACK?

I wasn't aware information was ever shared on how to do that.

I was just manually copying the gtx in with a hex editor. It worked with Super Mario Maker (aside from some unsolved swizzling glitches) but the problem is before I even get that far my file seems to be broken. I'm feeling like I'm really just losing data in the .dds somehow, likely because I'm not sure of the proper way to resave it. It always comes up a few kb short of the original after saving, which I'm sure means it was not saved correctly. As for injecting back into the files I used a combination of HxD and UWizard, which I'm sure is outdated but hey. I also used WiiUZip(?).

Edit: I'll explain it better when I have more time...
 

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