Beta 2 link is giving me a 403 error for some reason.
Fixed, I forgot to make it Public.
Beta 2 link is giving me a 403 error for some reason.
Hey man, you're work is awesome! But i found a problemwhen you assign the Up/down mouse axis to analog sticks, it's reversed...is there a way to fix it?
Glad to see Wiimotes working! One minor thing though is that my Avast! says that it's a suspicious program on first use of each beta. Not that much of a big deal though.
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The issue, however, is with beta 3 (32-bit). Here's a report:
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
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Worse: though the initial pairing went smoothly (I just clicked 'New connection' and pressed the sync button), deleting it and re-adding it gave an error. Something that it couldn't authenticate.
In hindsight, pairing it to the wiiu and then again to the PC kind of makes sense. But I struggled with it for quite a bit.
However: everything after that was all good news. Great job, KeyPuncher.![]()
Hey man, great work so far! I'm sorry to ask but, how is this any different from TeHaxor and Deku's work on this thread: http://gbatemp.net/threads/wii-u-pro-controller-to-pc-program-release.343159/
Good question.
This program provides a way to fully utilize both analog sticks of the controller by assigning them to a virtual joystick. Utilizing the full control of the analog sticks was the goal of this program since when I want to use a gamepad on my PC it's usually for games that play better using an analog movement input such as racing or a number of 3rd person games so I decided to make something that fits my needs and share it with you all. The work produced by TeHaxor and Daku currently only utilizes the analog sticks by moving the mouse.
Before I continue let me just say that this program isn't meant to be in competition with theirs. They have done some great work and if all you desire is keyboard mapping and mouse movement, then by all means use it, just those two things will allow you to play any PC game with the Pro Controller.
Now, some new features that this program offers besides the ability to turn your Pro Controller into a direct input gamepad includes the ability to change the speed of the mouse movement assignment as well as assign mouse movement to the digital inputs of the controller. I felt that allowing different mouse speeds was important because some games are very sensitive while others are not and although games have a sensitivity adjustment, I figured it would be more useful than harmful. Also, being able to assign the mouse movements to the button could have it's applications, though I personally have no current games I plan to use this feature in their may be others who do.
There is also the ability to enable turbo for assignments, so when you hold a button it will repeat it's output based on the speed you set the turbo to.
Also, multiple controllers are supported and I am working on adding in Wiimotes and their extensions to the list of controllers you can use.
I am still working on more features that will improve on the control translation, which I can talk about later for those who are interested.
When I am done with all the features I want to add in the program and it leaves Beta, there will be two versions: WiinUPro, the fully featured program and WiinUSoft which will simply map the controller to a virtual joystick for those of you who only want that feature. Both of course will be free just to be clear, I would never ask people to pay me for a hobby, I just don't want there to be any confusion over the names.
Thank you so much for your answer. You won me with the analog sticks alreadyI'll keep following this thread closely too, as I'm really interest in a solution for using the WiiU Pro Controller on Xinput games. By the way, great work again.
... but what prevents your software from working like MotionInJoy for the PS3 controller? They got some built-in Xinput emulator, not sure how they did that tho, if they coded it themselves or what.
hmmm... the X and Y axis are not being recognised in your program, but the other buttons have been recognised. Is there any way to set the X and Y axis manually? or is there a glitch that doesn't read the analog sticks?
Is it possible to do this WITHOUT using the Toshiba Bluetooth stack? I really don't want to uninstall my windows one just for this