[Wanted] citra/3dmoo osx binary

Discussion in '3DS - Homebrew Development and Emulators' started by spinal_cord, Dec 4, 2014.

  1. spinal_cord
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    spinal_cord Knows his stuff

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    As the title says, can anyone please post an OS X compiled version of either citra or 3dmoo, I've tried following the compile instructions a hand full of times and got plenty of errors and no application.

    Thanks,
    Spinal.
     
  2. GotKrypto76

    GotKrypto76 That one PHP guy.

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    (Yay another Mac user!) I recently compiled Citra. If you give me a little bit I can upload it.

    Got it! For this one you may need to install QT4 (can be done with Mac homebrew by typing "brew install qt4" in terminal)
    If you need me to compile it again, or try without QT ( I think that can be done.. ) let me know.

    Edit: Removed linked file because it isn't stand-alone, and it has machine specific file paths preventing (some?) usage. If you want this you could PM me, or better yet, just install Xcode, Mac Brew and the other dependencies to compile it yourself.
     
  3. spinal_cord
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    spinal_cord Knows his stuff

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    cool, thanks :-)
     
  4. spinal_cord
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    spinal_cord Knows his stuff

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    argh!

    Code:
    dyld: Library not loaded: /usr/local/lib/QtGui.framework/Versions/4/QtGui
      Referenced from: /Applications/citra-qt
      Reason: image not found
    Trace/BPT trap: 5
    logout
    Guess I have more installing to do...
     
  5. GotKrypto76

    GotKrypto76 That one PHP guy.

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    Looks like you need to install QT4. As I recommended above you could do that through brew if you wanted.
     
  6. spinal_cord
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    spinal_cord Knows his stuff

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    Yup, I may or may not have added the "Guess I have more installing to do..." before you read that :-)
     
  7. GotKrypto76

    GotKrypto76 That one PHP guy.

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    Lol, nope, didn't see it in time. Anyways, best of luck to you, after QT is installed you should be good to go.
     
  8. spinal_cord
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    spinal_cord Knows his stuff

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    Hmmmm, I'm getting no screen output (just a white box)... maybe this has something to do with it?

    --8<-- snip --8<--
     
  9. minexew

    minexew ayy lmao

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    It certainly does. OS X is extremely picky about supported OpenGL versions. You'll have to either modify the shader to compile with #version 120 or fix citra to request the correct OpenGL Core Profile.