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Rob has updated his DS hardware demonstrator, which shows off the various capabilities of the DS, to version 1.3.0. This version includes DLDI support as well as other various features.
The current feature list is as follows:
-Hardware volume shadowing - A mini-tutorial is included in the readme!
-Motion blur with video capture, using only one VRAM bank, at 60 FPS
-Hardware lighting, texturing, fogging, antialiasing etc.
-Display brightness control
-Viewport scissoring (thanks to gabebear off the gbadev.org forum)
-Loading text and binary files (now through libfat)
-Converting .tga 24/32bit image data to 16bit nds textures
-Displaying a custom font and a text area over a background image
-(NEW!) Smooth touch input
-(NEW!) Simple frame rate counting and display
The purpose of this demo is to help homebrew coders understand what the DS is capable of.
Download
The current feature list is as follows:
-Hardware volume shadowing - A mini-tutorial is included in the readme!
-Motion blur with video capture, using only one VRAM bank, at 60 FPS
-Hardware lighting, texturing, fogging, antialiasing etc.
-Display brightness control
-Viewport scissoring (thanks to gabebear off the gbadev.org forum)
-Loading text and binary files (now through libfat)
-Converting .tga 24/32bit image data to 16bit nds textures
-Displaying a custom font and a text area over a background image
-(NEW!) Smooth touch input
-(NEW!) Simple frame rate counting and display
The purpose of this demo is to help homebrew coders understand what the DS is capable of.
Download







