Hacking USB Loader... my turn ;)

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I got Ocarina codes to work in Okami, but still not in Brawl. This was in the prior version and not Narolez's, I should add.

And props to Narolez for the first forwarder channel I've used that doesn't code dump when I have a nunchuck attached. The channel would be absolutely perfect if it used the images from the forwarder channel in this thread: http://gbatemp.net/index.php?showtopic=144764

It doesn't have the v1.1 text and the channel itself looks better in the Wii Menu because the alternating images are properly sized.
 
I can't seem to get codes to work in Brawl or RE:Umbrella Chronicles...

Trying to run through the source files of Narolez's version and fishears version which the ocarina works, but i'm not sure where the ocarina stuff kicks in...
 
Can anybody post narolez's loader to another share site ? I can't seem to download the file from the link.

Thank you.
 
Narolez said:
Hello,

i fixed the known bugs and add some new features:

Code:
**********************************************************
Edit/Fixes by Narolez:
**********************************************************
- SD-Patch for Ocarina, Background and Boxart added
- Size for Image-Path fixed
- Dump on Reboot/Shutdown fixed
- Fixed the bug where long title creates another empty line
- Fixed Gamelist flashing on UP/DOWN
- B-Button Page-Scroll fixed
- 15 Entries per Page
- Original and new Backgrounds included. Just rename to bg.png
- Source included
- Channel included

Copy the copyToSDroot-Folder to your SD-Root and
Install the Channel-Forwarder.
**********************************************************
.: Download :.

Enjoy it and report bugs here!

Almost perfect !!

Would you please do "MY" perfect version ?

- kid version --- i.e. remove add and delete game options.
- restore the page-scrolling to the D-pad (i.e. using left and right to scroll pages)
- use the "+" and "-" button to change language.

Would you please do me (and also "kid") a favour ?

Many many many thanks !!
 
elistan said:
Can anybody post narolez's loader to another share site ? I can't seem to download the file from the link.

Thank you.


HERE




CODES DON'T WORK.........
frown.gif
They did before in WiiShizzza's one.... But Narolez's, it says codes found but they don't actually work.
 
Narolez -

If you can fix the codes not working bug, this would be perfect!!


It says Codes Found........ but then once the game has loaded the codes don't work, however they did in WiiShizza's one.
 
kongsnutz said:
CODES DON'T WORK.........
frown.gif
They did before in WiiShizzza's one.... But Narolez's, it says codes found but they don't actually work.

Same here for Mario Kart.
wacko.gif
 
I think it's because it still unmounts the SD Card when launching a game, so the codes load then they unload immediately....... just a guess
 
Cant get the games to load i've tried rock band 2 and No more heroes I get black screens for both.

Using wiishizzas loader.
 
Shizzz - Ocarina doesn't work in your version because you missed out the all important piece of code that places the kenobiwii code into temporary memory, also you missed setting hooktype to 1 so that the hook would never get patched:

Code:
ÂÂÂÂmemset((void*)0x80001800,0,kenobiwii_size);
ÂÂÂÂmemcpy((void*)0x80001800,kenobiwii,kenobiwii_size);
ÂÂÂÂDCFlushRange((void*)0x80001800,kenobiwii_size);
ÂÂÂÂhooktype = 1;
ÂÂÂÂmemcpy((void*)0x80001800, (char*)0x80000000, 6);ÂÂÂÂ// For WiiRD

this goes in apploader.c after
Code:
ÂÂÂÂ/* Initialize apploader */
ÂÂÂÂappldr_init(__noprint);

Don't know if anyone already pointed this out to you (I don't have time to trawl the thread)

EDIT: and while I'm on, I was thinking it could be worth commenting out this patch call in apploader.c:
Code:
vidolpatcher(dst,len);
I was curious as to whether or not it will help the video mode issues some are having.....
 
FenrirWolf said:
I got Ocarina codes to work in Okami, but still not in Brawl. This was in the prior version and not Narolez's, I should add.

And props to Narolez for the first forwarder channel I've used that doesn't code dump when I have a nunchuck attached. The channel would be absolutely perfect if it used the images from the forwarder channel in this thread: http://gbatemp.net/index.php?showtopic=144764

It doesn't have the v1.1 text and the channel itself looks better in the Wii Menu because the alternating images are properly sized.

Here it is [Original by Darkmystery]:

USB Forwarder Channel V2 Dark-orange style + Nunchuck-Patch by Narolez
USB Forwarder Channel V3 Light-blue style + Nunchuck-Patch by Narolez

Have fun!
 

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