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Nintendo 3DS
TWPatcher - DS(i) mode screen filters and patches
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<blockquote data-quote="r0achtheunsavory" data-source="post: 9192500" data-attributes="member: 537875"><p>^I used the "pixel doubling" patch personally because it seemed to look the least blurry out of all the options. Any type of blurry interpolation looks disgusting. It makes me question the sanity of the Retroarch git maintainer when they enable bilinear filtering by default for a monolithic app that mostly handles 2d images.</p><p></p><p>Turning on the widescreen option seemed to work amazingly well. Much better than I thought it would. My main concern is now testing to see if there's any difference in things like input lag with this or any of it's options installed. Coder monkeys ALWAYS manage to screw up input lag somehow by feature creep. TLDR: the more features a program has, the worse it is.</p></blockquote><p></p>
[QUOTE="r0achtheunsavory, post: 9192500, member: 537875"] ^I used the "pixel doubling" patch personally because it seemed to look the least blurry out of all the options. Any type of blurry interpolation looks disgusting. It makes me question the sanity of the Retroarch git maintainer when they enable bilinear filtering by default for a monolithic app that mostly handles 2d images. Turning on the widescreen option seemed to work amazingly well. Much better than I thought it would. My main concern is now testing to see if there's any difference in things like input lag with this or any of it's options installed. Coder monkeys ALWAYS manage to screw up input lag somehow by feature creep. TLDR: the more features a program has, the worse it is. [/QUOTE]
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