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<blockquote data-quote="BooFoo" data-source="post: 1050981"><p>trying to pretend design a game (for a class), so I wanted to go ahead and went with a beat em up game with rpg elements. Here a document but this idea was scrapped since my group members didnt like it... <img src="http://gbatemp.net/vanilla/emoticons/blink.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Tell me if you guys liked it or not. lol</p><p></p><p>It is incomplete since it was scrapped so I never finished it.</p><p></p><p></p><p></p><p></p><p>3/24/2008**************</p><p></p><p>hm i dunno, anyone played "river city ransom" on nes? Im thinking of doing that kind of game. 2d beat em up with open ended crap. dialogue choices, i guess powers, etc.</p><p></p><p>But thing is we cant do rpg, so does that mean we cant have rpg elements? like lvl up and buy equipment and stuff? So 2d beat em up with rpg elements. That sound pretty</p><p></p><p>bad ass game. (kinda like action rpgs like castlevania)</p><p></p><p></p><p>Game Name = ????</p><p></p><p>Genre = Action rpg / 2d beat em up / side scroller</p><p></p><p>Players = 2, going for a co-op experience</p><p></p><p>Inspiration for game idea= Beat em up games, TMNT turtle in time SNES, Final Fight Snes, Yakuza PS2, Sunset Riders SNES</p><p></p><p>Rating = T for Teen, no gore/blood, just animated violence</p><p></p><p>Features</p><p></p><p>Really fast action, able to combo on the ground , do launcher attack, then jump and continue combo mash in air. Combo with your friend for mega damage.</p><p></p><p>Combo meter = Able to see how many hits you rack in a combo</p><p></p><p>Good or Bad dialogue - each choice has it benefits or consequences</p><p></p><p>Split Paths = New paths lead to different endings</p><p></p><p></p><p>Boss fights = Each boss have their own unique moves, and personality, you might be able to recruit them if you say the right dialogue. Then they can be used as playable</p><p></p><p>characters.</p><p></p><p>Setting/theme = Martial Arts Theme. Either high schoolers japanese gangster look or samurai/ninjas setting. Probably looking at the samurai/ninja approach. </p><p></p><p></p><p></p><p>Players' moveset</p><p></p><p></p><p>D-Pad = move character on the map, up left down right</p><p></p><p>Square = weak attack, number of hits for combo depend on your character</p><p></p><p>X = Jump</p><p></p><p>O = initate super move, screen will flash your input buttons, do it in the right order and you will execute your super chain combo.</p><p></p><p>Triangle = heavy attack, mainly your launcher atk</p><p></p><p>L1 = Tag out and call out your other character. Can be used to chain longer combo.</p><p></p><p>R1 = BLock</p><p></p><p>Select =mini Inventory screen pops up (Doesnt pause the game so you have to be quick on using item)</p><p>Start = pauses the game</p><p></p><p></p><p>Special moves</p><p></p><p></p><p>Dash = tap twice in a direction to dash up up dashes up, right right dashes right, etc</p><p></p><p>Toss to the background wall = grab an enemy (moving close to an enemy), Square + triangle</p><p></p><p></p><p></p><p>unique co-op puzzles</p><p></p><p></p><p>1) Defuse bomb puzzle</p><p></p><p>maybe player 1 has to defuse a bomb, DDR puzzle, player 2 has to beat up /fend off alot of enemies to protect player 1.</p><p></p><p></p><p>2) Pass the torch</p><p></p><p>Player 1 and Player 2 stuck in side by side jail cells. Hungry ghosts are starting to close in on you. And only way to kill them is pass the torch to each other and beat the crap out of them. Now the one that doesnt have the torch, has to run around the cell and avoid the ghosts until the other player can pass the torch.</p><p></p><p></p><p>3)Double Push Down</p><p></p><p>Player 1 and Player 2 stuck in a pit. And the walls are closing in and they will be squashed. So player 1 and 2 has to press against the wall long enough for the gears to break. There a stamina bar for each player. You can only press against the wall for a while and have to take breaks between the players. Massing button rapidly session.</p><p></p><p>Timing is everything.</p><p></p><p></p><p>4)Keeping the balance</p><p></p><p>Player 1 is standing on top of a bamboo pole while player 2 is holding at the bottom. They fighitng another enemy pair doing the log thing Player 1 is only allowed to block or attack. Now Player 2 is allowed to move left to right keeping Player 1 balanced from falling over. He is also fighting the enemy holding the log using low kicks.</p><p></p><p></p><p>Notes = Some Boss fights</p><p></p><p>Some of the bosses will knock a player out so it will be 1v1. After a while then the boss will knock the current fighitng player out and the other player jumps back in.</p><p></p><p></p><p>Extra different stages I had in mind</p><p></p><p></p><p>An automatic side scrolling stage</p><p></p><p>Player 1 and Player 2 chasing a boss on water. They just running on top of water. Player 1 and Player 2 has to dodge the bombs that the boss drops behind. Occasionally</p><p></p><p>baddies jump out of the water and start to fight you. At the end of the level, I guess a boss fight --> insert boss idea here</p></blockquote><p></p>
[QUOTE="BooFoo, post: 1050981"] trying to pretend design a game (for a class), so I wanted to go ahead and went with a beat em up game with rpg elements. Here a document but this idea was scrapped since my group members didnt like it... [img]http://gbatemp.net/vanilla/emoticons/blink.gif[/img] Tell me if you guys liked it or not. lol It is incomplete since it was scrapped so I never finished it. 3/24/2008************** hm i dunno, anyone played "river city ransom" on nes? Im thinking of doing that kind of game. 2d beat em up with open ended crap. dialogue choices, i guess powers, etc. But thing is we cant do rpg, so does that mean we cant have rpg elements? like lvl up and buy equipment and stuff? So 2d beat em up with rpg elements. That sound pretty bad ass game. (kinda like action rpgs like castlevania) Game Name = ???? Genre = Action rpg / 2d beat em up / side scroller Players = 2, going for a co-op experience Inspiration for game idea= Beat em up games, TMNT turtle in time SNES, Final Fight Snes, Yakuza PS2, Sunset Riders SNES Rating = T for Teen, no gore/blood, just animated violence Features Really fast action, able to combo on the ground , do launcher attack, then jump and continue combo mash in air. Combo with your friend for mega damage. Combo meter = Able to see how many hits you rack in a combo Good or Bad dialogue - each choice has it benefits or consequences Split Paths = New paths lead to different endings Boss fights = Each boss have their own unique moves, and personality, you might be able to recruit them if you say the right dialogue. Then they can be used as playable characters. Setting/theme = Martial Arts Theme. Either high schoolers japanese gangster look or samurai/ninjas setting. Probably looking at the samurai/ninja approach. Players' moveset D-Pad = move character on the map, up left down right Square = weak attack, number of hits for combo depend on your character X = Jump O = initate super move, screen will flash your input buttons, do it in the right order and you will execute your super chain combo. Triangle = heavy attack, mainly your launcher atk L1 = Tag out and call out your other character. Can be used to chain longer combo. R1 = BLock Select =mini Inventory screen pops up (Doesnt pause the game so you have to be quick on using item) Start = pauses the game Special moves Dash = tap twice in a direction to dash up up dashes up, right right dashes right, etc Toss to the background wall = grab an enemy (moving close to an enemy), Square + triangle unique co-op puzzles 1) Defuse bomb puzzle maybe player 1 has to defuse a bomb, DDR puzzle, player 2 has to beat up /fend off alot of enemies to protect player 1. 2) Pass the torch Player 1 and Player 2 stuck in side by side jail cells. Hungry ghosts are starting to close in on you. And only way to kill them is pass the torch to each other and beat the crap out of them. Now the one that doesnt have the torch, has to run around the cell and avoid the ghosts until the other player can pass the torch. 3)Double Push Down Player 1 and Player 2 stuck in a pit. And the walls are closing in and they will be squashed. So player 1 and 2 has to press against the wall long enough for the gears to break. There a stamina bar for each player. You can only press against the wall for a while and have to take breaks between the players. Massing button rapidly session. Timing is everything. 4)Keeping the balance Player 1 is standing on top of a bamboo pole while player 2 is holding at the bottom. They fighitng another enemy pair doing the log thing Player 1 is only allowed to block or attack. Now Player 2 is allowed to move left to right keeping Player 1 balanced from falling over. He is also fighting the enemy holding the log using low kicks. Notes = Some Boss fights Some of the bosses will knock a player out so it will be 1v1. After a while then the boss will knock the current fighitng player out and the other player jumps back in. Extra different stages I had in mind An automatic side scrolling stage Player 1 and Player 2 chasing a boss on water. They just running on top of water. Player 1 and Player 2 has to dodge the bombs that the boss drops behind. Occasionally baddies jump out of the water and start to fight you. At the end of the level, I guess a boss fight --> insert boss idea here [/QUOTE]
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