How to patch it? can you tell me how in private message?Patch the game?
You can only do that at runtime. Wait for CFW.Patch the game?
The key is not static but dynamic though. Its generated based on some info in the savegame.?
Umm, yeah, the save is encrypted with a key.
That is... wrong. It uses an AES128 key.Is your brain in your middle toe?
The entire contents of the save is encrypted with an AES256 key, with a CRC checksum in the header.
nahYou can only do that at runtime. Wait for CFW.
A persoon called "Agent 8" is playing online an Octogirl !
Yeah, sorry, you're (amazingly) right about that, I got mixed up with SHA256 hashes for some reason.The key is not static but dynamic though. Its generated based on some info in the savegame.
That is... wrong. It uses an AES128 key.
That's a save patch...
uh, no. You only need the path to decrypt encrypted romfs files. All the information needed to decrypt the save in in SciresM's script.there's a script for decrypting it. You apparently need the location of where the save is stored on your system to generate the key to decrypt it, though (something I'm working finding, myself. I'll get it soon enough, but this a a little outside my normal venues when dealing with code/save edits)
as expected, I was misinterpretation the 'tip' on the github for the scriesm script.uh, no. You only need the path to decrypt encrypted romfs files. All the information needed to decrypt the save in in SciresM's script.
uh what? i assume the tip was my comment on the nisasyst script, which is totally different from the save decryption scriptas expected, I was misinterpretation the 'tip' on the github for the scriesm script.Apparently my Crypto.Cypher AES resources were somehow installed as 32 bit (if I'm reading this error right)fixed that. just need it to recognize the save as an encrypted splatoon 2 save