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Nintendo DS
Swar file causing DS game to freeze (HELP!)
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<blockquote data-quote="FAST6191" data-source="post: 9143224" data-attributes="member: 32303"><p>The ROM will go from 32 to whatever as the repacking process does not include the padding -- ROM dumpers dump everything and other than SD cards in recent times most things then go up in powers of 2 (2,4,8,16,32,64,128,256....)</p><p></p><p>Memory being used... not in a way like you might be used to for a PC or similarly potent machine.</p><p>You can do DEADBEEF padding with older versions of DSATM, and there was a desmume fork around here somewhere to do something similar and note what is written. That is more useful for finding free space though to use for something else than something overflowing which is what you seem to be heading towards.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 9143224, member: 32303"] The ROM will go from 32 to whatever as the repacking process does not include the padding -- ROM dumpers dump everything and other than SD cards in recent times most things then go up in powers of 2 (2,4,8,16,32,64,128,256....) Memory being used... not in a way like you might be used to for a PC or similarly potent machine. You can do DEADBEEF padding with older versions of DSATM, and there was a desmume fork around here somewhere to do something similar and note what is written. That is more useful for finding free space though to use for something else than something overflowing which is what you seem to be heading towards. [/QUOTE]
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Swar file causing DS game to freeze (HELP!)
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