Gaming Super Mario World on VC?

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Nevertheless, the emulators that Nintendo use for the VC are decent enough and get the job done, I personally can't stand them due to the 4:3 aspect ratio (good for old school CRT though) and the lack of filtering, CRTs tended to "bleed" pixels together which made them look filtered in a way. New TVs don't do that, and despite looking more natural, they make my eyes bleed. I prefer the unofficial emulators, which also run just as well but provide better overall emulation accuracy, fast forward, multiple save and load states, variable resolutions, aspect ratios, etc. Unofficial emulators on the Wii have way more features than the VC in general, but, to each their own ;)
 
Huh, it is? I was under the impression Ninty wanted it to work properly and I haven't had any issues with VC games myself. Also the original games were not exactly perfect, with flickering being one of the things that NES games tended to do, so are you sure it's the emulator that's at fault?

I am *extremely* familiar with both of these games, having probably played a few thousand hours of smb 1-3 on my nes in the late 80's and early 90's and whilst I realise both these games had glitches, they did not have the particular issues I was seeing on the VC versions.

After going through 32 levels of SMB 1 only to die by a completely invisible flame from bowser that only appeared once contact was made with mario is not the sort of thing I'd forget.

What I did notice was they have the speed right and also the timing as my muscle memory still mostly worked :)

But whatever.... I'm just some dude on the internet...
 
like I said in another thread, why did Nintendo themed the ABXY button colors like the SNES? Isn't it obvious?

SNES VC Confirmed exclusively for New 3DS only, due to higher CPU speed it can run SNES tittles now.

View attachment 10072

Maybe the western version will have purple buttons.


The original 3DS is strong enough to emulate SNES.
 
The original 3DS is strong enough to emulate SNES.


Then why hasn't there been any Snes VC games on it? Good luck emulating the special chips like the Cx4 (Mega Man X2 and X3), S-DD1 (Street Fighter Alpha 2), and the SA-1 (Super Mario RPG, Kirby's Super Star) at full speed. The PSP didn't seem to have much luck emulating the Snes (and horrible audio emulation to boo), and the clock speed and architecture for both CPUs are similar. I don't have high hopes of them emulating special chip games. If I'm wrong, I'm wrong, but there has to be reason why Nintendo never bothered.
 
Then why hasn't there been any Snes VC games on it? Good luck emulating the special chips like the Cx4 (Mega Man X2 and X3), S-DD1 (Street Fighter Alpha 2), and the SA-1 (Super Mario RPG, Kirby's Super Star) at full speed. The PSP didn't seem to have much luck emulating the Snes (and horrible audio emulation to boo), and the clock speed and architecture for both CPUs are similar. I don't have high hopes of them emulating special chip games. If I'm wrong, I'm wrong, but there has to be reason why Nintendo never bothered.


3DS isn't powerful enough to emulate SNES but what about the New 3DS?
I know the new 3DS has a faster CPU and twice RAM.
I don't know if that's enough but I really hope it is.
I'm already thinking to buy one, if Nintendo announces it will emulate SNES I'll buy it on release day
 
3DS isn't powerful enough to emulate SNES but what about the New 3DS?
I know the new 3DS has a faster CPU and twice RAM.
I don't know if that's enough but I really hope it is.
I'm already thinking to buy one, if Nintendo announces it will emulate SNES I'll buy it on release day


I don't know if even that would convince me to get the New 3DS as I've tried having one in the past; suffice to say, it didn't end well. Normal Snes games would likely be fine, but anything with the Cx4, S-DD1, SA-1, OBC7, DSP-1, etc chip will require a lot of optimization. One thing that plagued the Snes on PSP is the horrendously outdated Snes9x version used, and has bad sound.
 
lol screw that, waiting for gateway to enable gba vc games to be played, then hopefully bbb (or if anyone ever finds out how) can start injecting gba roms ;)
 
like I said in another thread, why did Nintendo themed the ABXY button colors like the SNES? Isn't it obvious?

SNES VC Confirmed exclusively for New 3DS only, due to higher CPU speed it can run SNES tittles now.

View attachment 10072

Maybe the western version will have purple buttons.

You still don't get why they did that its because if it weren't for the Snes or Nes they wouldn't have been successful especially the GB which was successful because of the Nes & Snes ports it had th owe almost every bit of success to the Nes & Snes that's why they are honoring it with those colored buttons
 
Then why hasn't there been any Snes VC games on it? Good luck emulating the special chips like the Cx4 (Mega Man X2 and X3), S-DD1 (Street Fighter Alpha 2), and the SA-1 (Super Mario RPG, Kirby's Super Star) at full speed. The PSP didn't seem to have much luck emulating the Snes (and horrible audio emulation to boo), and the clock speed and architecture for both CPUs are similar. I don't have high hopes of them emulating special chip games. If I'm wrong, I'm wrong, but there has to be reason why Nintendo never bothered.

A key thing to know here is the difference between emulating a non-documented special chip used only for a specific purpose on a single system (20 years old, too) versus actually being the one who developed the chips and have all the information on them. Quite a few games were released on the Wii VC too, which means the special chips aren't as problematic for Nintendo. If you can compensate the chip in another way without actually needing a CPU emulated chip system, more can be done on less hardware. But as there is no official documentation of the special chips apart from the information from reverse engineering, it's tough.

But still, emulation has progressed far with the SNES. Not many chips are left without proper support. GSU1/2 (SuperFX) and SA1 being the most problematic, but can be emulated with an emulator and a beefy CPU. If you look at the SD2SNES for example, it can emulate a lot of the special chips on original SNES hardware with a FPGA chip onboard the device itself. Cx4 and DSP-1 chips among others are already fully supported with more chips being added to the firmware (the latest being OBC1 support added in August 2014). :)

ps. Not a rant at you, just pointing out the hardest part of all emulation: speed versus accuracy can be done very differently.
 
A key thing to know here is the difference between emulating a non-documented special chip used only for a specific purpose on a single system (20 years old, too) versus actually being the one who developed the chips and have all the information on them. Quite a few games were released on the Wii VC too, which means the special chips aren't as problematic for Nintendo. If you can compensate the chip in another way without actually needing a CPU emulated chip system, more can be done on less hardware. But as there is no official documentation of the special chips apart from the information from reverse engineering, it's tough.

But still, emulation has progressed far with the SNES. Not many chips are left without proper support. GSU1/2 (SuperFX) and SA1 being the most problematic, but can be emulated with an emulator and a beefy CPU. If you look at the SD2SNES for example, it can emulate a lot of the special chips on original SNES hardware with a FPGA chip onboard the device itself. Cx4 and DSP-1 chips among others are already fully supported with more chips being added to the firmware (the latest being OBC1 support added in August 2014). :)

ps. Not a rant at you, just pointing out the hardest part of all emulation: speed versus accuracy can be done very differently.


Shows what I know about emulation :P Things that baffle me are Kirby's Dreamland 3, the SA-1 emulation and the pseudo hi-res mode 7 effects for the water transparency (the same effect used in Jurassic Park when it shows Mr. DNA), they got those levels to run at full speed, and to this day, no unofficial emulator on the Wii has ever gotten these levels to run at full speed. Why is anyone's guess. I'd love to see Snes emulation on the 3DS, along with Yoshi's Island, and contrary to belief, Argonaut Software, the company who manufactured the chip, is no longer in business. Fun fact: Squarepusher found out the Wii Snes VC emulator didn't contain the code to emulate GSU1/2 chip and was based off a Mac OS Snes emulator, the Wii was more than capable of running Star Fox perfectly. Since the 3DS doesn't have the FGPA the SD2Snes, wouldn't it still prove to be super difficult to achieve full speed? I believe the games that used 512 x 448, might be an issue as the 3DS screens combine are 840 x 400 right?

Then again, I've no idea what the hell I'm talking about lol.
 
like I said in another thread, why did Nintendo themed the ABXY button colors like the SNES? Isn't it obvious?

SNES VC Confirmed exclusively for New 3DS only, due to higher CPU speed it can run SNES tittles now.

View attachment 10072

Maybe the western version will have purple buttons.

Don't you think you're taking precipitaded conclusions?
It could just be that they wanted to do something for the nostalgic fans.

I would love to see SNES games on 3DS, but I'm not gonna raise my hopes simply because of colored buttons, that alone means nothing
 
Good thing we have a flashcart for ds/3ds that can play snes/gba games.

Even with SCDS2, which gives the best results in unnoficial emulation on 3DS so far,
the emulation of SNES and GBA games has it's share of problems,
there are áudio and vídeo sync problems in many games and in some cases there are games that simply do not boot.
The DS resolution isn't ideal for SNES emulation and the aspect ratio of 3DS screen would make GBA games to fit a lot better occupying most of the screen.
 
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