Super Mario 64 on 3DS

Discussion in '3DS - Games & Content' started by unseen4ce, Apr 14, 2011.

  1. unseen4ce

    unseen4ce Advanced Member

    Apr 14, 2011
    I am new, so I thought this would be better than an intro thread. I tried to search to make sure this was an orignal topic, but you can't search the term "3DS" or "64", making it only possible to search through some "mario" topics.

    Anyways, how much better is Super Mario 64 on the 3DS then the original DS, the analog stick makes it so much easier then using the touch screen or d-pad, which rendered it unplayable on the ds. I am so happy to have it now, It is even better then the New Super Mario Bros., which is good, but not as good.

    I am now a huge fan of the 3DS, I find it easier to pick-up and play then my xbox, less complex, more relaxing.

    I wanted to highlight the awesomeness that the analog controls make to gameplay, making a previously unplayable game great. I have to recommend this to people, give Mario 64 another go (this is my first play-through) while waiting for zelda oot. Right now I am re-visiting some classic ds games due to Nintendo's poor release line-up in Oz, and I must admit I am now sold on the DS, it is an almost a perfect handheld.

    The 3DS makes DS games better, although it does not display in the native resolution, the controls are so much better.
  2. spiritofcat

    spiritofcat GBAtemp Advanced Fan

    Dec 20, 2007
    You can make it display them in the native resolution if you want to. Just hold START or SELECT when you launch the game.

    Also, when making comparisons, the correct word is than, not then.
    "the analog stick makes it so much easier than using the touch screen or d-pad"

    I haven't got around to playing any old DS games on my 3DS. Samurai Warriors Chronicles is keeping me quite busy enough for now.
  3. AlanJohn

    AlanJohn くたばれ

    Jan 6, 2011
    Canada,New Jersey
    In the game you can only move in 8 directions.
    It will be a little smoother though.
  4. shadowgauge

    shadowgauge Advanced Member

    Sep 30, 2008
    United States
    Some games look cleaner.The prob i see with ds games on 3ds is that the games lose their blacks which reduces definition and creates a washed out look.The games especially the 3d ones like mario 64 and racing games have a clean look to them with less jaggies,the control on 3ds makes games more playable as well.
  5. Cloak519

    Cloak519 GBAtemp Advanced Fan

    Oct 7, 2010
    SM64DS on 3DS is a lot better with the circle pad, from personal experience [​IMG].
  6. Zarxrax

    Zarxrax GBAtemp Fan

    Oct 5, 2005
    United States
    How is there any difference in the controls. Its exactly the same as using the dpad.
  7. Windaga

    Windaga GBAtemp Advanced Fan

    Sep 12, 2009
    United States
    New England
    You can use the circle pad for input in DS titles. Games like Metroid Prime Hunters and Super Mario 64 greatly benefit from this, as it feels much more smooth and fluid. Some people have stated that DS games look blurry when played on the DS, but I've played about 20 different ones, and none of them have looked blurry.
  8. Cloak519

    Cloak519 GBAtemp Advanced Fan

    Oct 7, 2010
    Using the circle pad makes SM64DS feel a lot more fluid in terms of controls.
  9. VGMaster64

    VGMaster64 Member

    Mar 25, 2011
    United States
    I completely agree that the controls feel great on a 3DS. I don't have any 3DS games, so playing games like Mario 64 DS makes it feel like a whole new experience... except there's no 3D and it's pretty much an N64 game on my 3DS. At least it's better than using the D-pad.
  10. deadmaker

    deadmaker Advanced Member

    Mar 24, 2011
    That was the only DS game I tested on my 3DS (in fact, the only game I tested since my 3DS games haven't arrived yet). And yes, the controls are great with the Analog Stick!

    And I really didn't find its looks blurry. I've learned that people on the internet can make a real tiny problem look huge!!
  11. jamesaa

    jamesaa The Prince of Insufficient Light

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    Jan 8, 2006
    Seems I'm not the only one that used super mario 64 as a test subject for the circle pad in Ds games [​IMG]

    I only played for 5-10 minutes but as already mentioned it makes it seem a lot smoother, even with only eight directions of control.

    Seemed a little odd needing a run button when using a analogue input though, but that's a limitation of the circle pad emulating a Ds dpad.
  12. MADKATZ99

    MADKATZ99 GBAtemp Advanced Fan

    Dec 9, 2005
    It probably feels smoother but I don't think there's anything it can do that the Dpad can't. Isn't it still on or off? Trying to tip toe past those crazy piranahs would still be tough.
  13. spinal_cord

    spinal_cord Knows his stuff

    Jul 21, 2007
    Its way easier to hit the diagonal directions with the circle pad, giving you much more control over little mario. as for sneaking pas sleeping plants, just dont hit the 'run' button, using the circlepad without holding Y is walking slowly.

    Mario64 is a MUCH more fun game on the 3DS than it is on either of the DS versions.
  14. TCJJ

    TCJJ GBAtemp Advanced Fan

    May 5, 2009
    New Zealand
    New Zealand
    Super Mario 64 DS feels quite clean (to control with the circle pad) on the 3DS despite only having eight directions available.

    However, I also tried Kingdom Hearts 358/2 Days, and whilst I prefer to use the circle pad, it easily showcases the limitations of only having eight directions. That is, you can easily see the transition between each direction when using the circle pad (which is less noticeable with the D-Pad since you don't expect any more than eight directions).

    Mario 64's transition between directions seems smoother, although this can probably be attributed to it originally being a Nintendo 64 game (I don't know how much of it was rewritten for the DS, so I could be wrong).
  15. DxEggman

    DxEggman GBAtemp Fan

    Feb 28, 2008
    United States
    the ds phat wrist strap > analog pad for sm64ds
    i've kept that thing long after i traded my ds phat, and this day is attached to my 3ds.
    and sm64ds is the only game i use its thumb pad for.... [​IMG]

    but yeah youre not limited to 8 directions, so yeah.
  16. caffolote

    caffolote GBAtemp Fan

    Jul 26, 2008
    United States
    Nintendo will never make a SM64 on 3DS because they already made one on the DS. Why would anyone buy a 3DS version? There are a lot of other N64 games that need to be remade.
  17. Ikki

    Ikki GBATemp's grumpy panda.

    Jun 1, 2010
    Donkey fucking Kong 64
  18. unseen4ce

    unseen4ce Advanced Member

    Apr 14, 2011
    I am sure it is not on/off, I mean you can push the analog just a little bit and yoshi will walk.
  19. Cloak519

    Cloak519 GBAtemp Advanced Fan

    Oct 7, 2010
    I don't quite understand all the questions about walking but basically, if you don't hold down the run button, your character doesn't run. It's really very simple. If you ever want to use the D-pad, you can - it's not like it doesn't function on the game [​IMG].
    Personally, though, I think this game plays a lot better on the 3DS with the circle pad than it ever did on any of the DS systems. I tried several different control methods including the thumb-stylus, stylus, D-pad etc. and I felt that all of them lacked something. The circle pad fixes this for me [​IMG].
    It's also ace to spin Bowser around with the circle pad. I hated having to change control schemes on the DS every time I needed to do that [​IMG].