So, recently a port of mGBA has been ported over to the Wii and RetroArch Wii using the libretro library, and it got me thinking, why can't Snes9x Next do the same? As far as emulation goes, it's far more stable, faster and an overall better choice than the GX version; and while it's on RetroArch as well, couldn't the same be done for a standalone port? The advantages would include a more simple GUI, and possibly the same, if not better optimization than the RA version. Now, this boils down to the ultimate question, how hard would it be to port it over to the Wii in the same manner that mGBA was ported over recently? http://gbatemp.net/threads/mgba-official-standalone-wii-port.395240/#post-5637944 And the source code for Snes9x Next https://github.com/libretro/snes9x-next as it uses the libretro library, I could see it being ported over with a similar text-based GUI. Would it be conducive for me to just dive into learning how to port, or would it be more prudent to see if someone could team up and help port it over? I'd love to see this on the Wii as a standalone app, I see potential for this being a true successor to Snes9x GX once and for all, if that make sense. Maybe this is a pipe dream, I don't know, the question though is if it's worth doing.