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Sega seriously need to remember that good things can be done with 2D sprites.
Enough pre-rendered graphics or using 3d models, actually draw some nice environments and character animations!
Nintendo have been guilty of this too, heck so has the film industry, everyone demands to see 3D animated models instead of hand drawn anything and it's heartbreaking.
The exact same thing I was thinking the other day, I think the last animated movie I didnt see (lack of time, but
I should get to it!) was The Illusionist, looks a-m-a-z-i-n-g, and while I dont dislike 3D for films, It just does not feel
traditional ennough. In the same way game polygons dont feel nostalgic ennough.
Things loose their charm when modernized. Maybe this is why I love and support indie games.
I feel the same about the Fire Emblem series. The 2D sprites in the GBA games, gorgeous. The 2.5/3D models in the DS game, look like ass. It's worth remembering that technically advanced graphics and aesthetically pleasing graphics are not one and the same. Case and point, today's 'gritty' and 'urban' realistic shooters are all very technically advanced and very realistic. Super Mario World is pretty damn primative by comparison. I'd rather be playing Super Mario World as it comes from an era where colours other than grey and brown were still legal.











