Patching a code.bin (to run custom code or another game).What is complicated?
Patching a code.bin (to run custom code or another game).What is complicated?
That's what I am saying. It needs code.bin patching.I don't want to patch the code.bin. I want to use the E3 demo's code.bin and romfs.bin over SM3DL (Europe)'s .bins, using HANS.
Extracting exheaders, some reverse-engineering, and ARM dissassembly knowledge.What does it involve?