Hacking some hints for combining loadiineGX + pygecko ?

  • Thread starter Thread starter FunThomas
  • Start date Start date
  • Views Views 1,029
  • Replies Replies 5

FunThomas

Well-Known Member
Member
Joined
Jan 10, 2016
Messages
665
Reaction score
162
Trophies
1
XP
2,324
Country
Gambia, The
Hi,

has someone some hints for me how to merge the actual loadiineGX + pygecko like the loadiinev4+pygecko ?

is somewhere an example how to start a process from the other any keep the second handler alive ?
 
Last edited by FunThomas,
I too wanted to have loadiineGX + pygecko on 5.4.0 as well.
That way, XCX should work on 5.4.0.
Unfortunately, I don't see any codehandler540 in Github of pygecko.
Not sure if the 532 one would work or not.

And if anyone have some knowledge about how to combine loadiineGX and pygecko,
please kindly share it or point us to a correct direction.
 
  • Like
Reactions: FunThomas
I typically just run loadiine 4.0 + pygecko, load the cheats I want, save, and then continue on with loadiine gx2.
 
but with that way you cant use tcpgecko to search for cheats

at the moment i'm reading much about the memory management and adresses of wiiu but it confuses me so i think i have to wait till someone who knows the wiiu good to build it into loadiineGX ;-)
 
i think this topic is not that interesting for the most ppl because most of them only want to run games with loadiine and dont want to manipulate things :)

so if the devs only see 2 ppl want that feature it wont be prio 1 on todo list ;-)
 
since loadiineGX is stable now and i dont know what features are missing

i hope some Devs try to include pygecko handler :)
 

Site & Scene News

Popular threads in this forum