Hacking Question Some doubts about emunand and downgrading

Carlos_DobleC

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I have been running autoRCM since I turned on my switch in version 2.3 waiting for an emunand option.
Now that Atmosphere is close to version 1.0, I have some doubts:

- Can I backup my nand in 8.1, downgrade to 2.3, create 2 emunand and restore the backup in one of them?
- Can I update emunand without using choinx? (Standart way)
- Is the downgrade done with choinx?
- How do you get fakenews (I think it's called like that) in 2.3?

I think the answers are yes, no, yes and PegaSwitch, but I want to confirm it because I dont want to bother everything now.
Also, is there anything I should worry about when downgrading or maintaining the other emunand offline?

Thanks in advance guys!
 
Last edited by Carlos_DobleC,
Well I was just pointing things out, if you downgrade to 2.3 from 8.1.0, there is a good chance you would get an unbootable state, if your fuse count is high like 10, someone recently attemptted to downgrade from 8.1.0 to 1.0.0 and gotten an unbootable state.
 
Well I was just pointing things out, if you downgrade to 2.3 from 8.1.0, there is a good chance you would get an unbootable state, if your fuse count is high like 10, someone recently attemptted to downgrade from 8.1.0 to 1.0.0 and gotten an unbootable state.

He stated he's been using AutoRCM the entire time so it's likely his fuse count hasn't increased.
 
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Nevermind on that, fake news only work on 1.0.0, so no point of him downgrading, beside he needs the Japanese version of Puyo Puyo Tetris.
 
My idea would be to go back to 2.3 with the possibility of loading any exploit to load 2 emunands, one online (here would restore my most recent backup and I would like to be able to update it in the standard way) and the other offline (that I would use with incognito activated always and I would update offline).

I would only go through the sysnand after turning off the console completely to change emunand.
 
My idea would be to go back to 2.3 with the possibility of loading any exploit to load 2 emunands, one online (here would restore my most recent backup and I would like to be able to update it in the standard way) and the other offline (that I would use with incognito activated always and I would update offline).

I would only go through the sysnand after turning off the console completely to change emunand.

The one that use for online would get your certificate ban, so only use online on sysnand, you can't play online after using incognito. So just set up one for your homebrew/cfw stuff if you got a clean nand to restore to.
 
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My idea would be to go back to 2.3 with the possibility of loading any exploit to load 2 emunands, one online (here would restore my most recent backup and I would like to be able to update it in the standard way) and the other offline (that I would use with incognito activated always and I would update offline).

I would only go through the sysnand after turning off the console completely to change emunand.

You'd have more of a ban risk if you used an emuMMC NAND installation for only retail games and using Nintendo's Online Services. If you goal is to keep your sysNAND at the lowest possible version than that's what you're going to have to risk, otherwise you could update your sysNAND and use it for online purposes while using emuMMC for CFW (which would be the safest route). I'm not familiar with v2.3 or the web based exploits so that's about all of the advice I can offer.
 
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The one that use for online would get your certificate ban, so only use online on sysnand, you can't play online after using incognito. So just set up one for your homebrew/cfw stuff if you got a clean nand to restore to.

Incognito is to keep totally offline from Nintendo the emunand in which I want to have cfw.

You'd have more of a ban risk if you used an emuMMC NAND installation for only retail games and using Nintendo's Online Services. If you goal is to keep your sysNAND at the lowest possible version than that's what you're going to have to risk, otherwise you could update your sysNAND and use it for online purposes while using emuMMC for CFW (which would be the safest route). I'm not familiar with v2.3 or the web based exploits so that's about all of the advice I can offer.

So is the emunand detectable by Nintendo? (Because I've been using atmosphere and going online for months and nothing has happened to me)
With this setup my idea was to get rid of the autorcm and load an emunand from a low version as it was in 3ds (only in this case they have to be 2 to be bansafe, one for online and retail games and the other for homebrew/piracy).
 
Incognito is to keep totally offline from Nintendo the emunand in which I want to have cfw.



So is the emunand detectable by Nintendo? (Because I've been using atmosphere and going online for months and nothing has happened to me)
With this setup my idea was to get rid of the autorcm and load an emunand from a low version as it was in 3ds (only in this case they have to be 2 to be bansafe, one for online and retail games and the other for homebrew/piracy).

Nintendo has the ability to check for CFW when it's loaded. Will they check for it and ban you? It doesn't seem they are doing that now, but the possibility does exist. I wouldn't advise piracy whether you're running emuMMC or not.
 
Nintendo has the ability to check for CFW when it's loaded. Will they check for it and ban you? It doesn't seem they are doing that now, but the possibility does exist. I wouldn't advise piracy whether you're running emuMMC or not.

So is an emunand online with atmosphere just as likely to be banned as a sysnand with atmosphere as well?

As for piracy/homebrew, keep an emunand with incognito permanently I think its 100% safe (by the fact that never send a byte of information to Nintendo to identify it)

Edit: Can emunand be updated directly by updating from the console itself?
 
Last edited by Carlos_DobleC,
So is an emunand online with atmosphere just as likely to be banned as a sysnand with atmosphere as well?

As for piracy/homebrew, keep an emunand with incognito permanently I think its 100% safe (by the fact that never send a byte of information to Nintendo to identify it)

Edit: Can emunand be updated directly by updating from the console itself?
Merely using Atmosphere and doing nothing else is unlikely to get one banned. If you want to be 100% safe, however, I recommend not using CFW with anything that goes online, if you can help it.

emuNAND can be updated directly, yes. You can also use ChoiDujourNX.
 
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Merely using Atmosphere and doing nothing else is unlikely to get one banned. If you want to be 100% safe, however, I recommend not using CFW with anything that goes online, if you can help it.

emuNAND can be updated directly, yes. You can also use ChoiDujourNX.

Does the emunand need a cfw?
Because if can be updated normally, I should be able to load an emunand with just Horizon, right?
 
You must launch emuNAND with a custom bootloader. If you want to launch OFW on an emuNAND, use Hekate.

Ok, so the ideal setup for what I want would be the sysnand in 2.3 and a way to load Hetake (PegaScape) with autoboot to online emunand with Horizon.
And also using Hekate itself to load the offline emunand with Atmosphere and Incognito.

Everything I've written is correct?
 
Nintendo has the ability to check for CFW when it's loaded. Will they check for it and ban you? It doesn't seem they are doing that now, but the possibility does exist. I wouldn't advise piracy whether you're running emuMMC or not.

Do you think it would be possible for this check to be patched?
 
Ok, so the ideal setup for what I want would be the sysnand in 2.3 and a way to load Hetake (PegaScape) with autoboot to online emunand with Horizon.
And also using Hekate itself to load the offline emunand with Atmosphere and Incognito.

Everything I've written is correct?
As long as you aren't doing any homebrew or backup-loading with the online emuNAND, yes. Everything you said is correct. Installing Incognito to the dirty/offline emuNAND is also smart.

However, is there a reason you're using PegaScape instead of RCM? If you were using RCM, you could keep your sysNAND clean and only need to use one emuNAND (for hacks).

--------------------- MERGED ---------------------------

Do you think it would be possible for this check to be patched?
If all you're doing is using Atmosphere, you probably aren't going to get banned. If you actively use certain homebrew applications, you might get banned. If you install NSP files, you will almost certainly be banned. This will probably never change.
  • If you care about online play, you should use an emuNAND for all backup-loading and homebrew.
  • If you don't care about online play, then you don't need to worry about using an emuNAND; you just need to keep your Switch offline, use 90DNS, and/or use Incognito.
 
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However, is there a reason you're using PegaScape instead of RCM? If you were using RCM, you could keep your sysNAND clean and only need to use one emuNAND (for hacks).

I dont like the way the autoRCM affects the switch, and I dislike to be forced to use it to avoid burning the fuses.
Using a similar solution to the emunand era in 3ds I can leave my fuse counter low and I dont have to worry about the console battery.

The most problematic thing to do using this way is loading the emunands using the internet browser (for which I think I will install incognito also in the sysnand to avoid download updates in the sysnand)
And this will be fixed with fakenews I hope (if this allows to keep the sysnand 100% offline)

--------------------- MERGED ---------------------------

Or maybe I can just leave the sysnand in 2.3 and enter rcm (without autorcm) to go to the emunands (and keep on them until I have to turn off the console)
 
I dont like the way the autoRCM affects the switch, and I dislike to be forced to use it to avoid burning the fuses.
Using a similar solution to the emunand era in 3ds I can leave my fuse counter low and I dont have to worry about the console battery.
That's reasonable, but it should be noted that AutoRCM doesn't have any negative effects on the battery. The only thing to worry about is accidentally leaving the Switch in RCM, which will drain the battery, but it can still be charged. If you keep your Switch in sleep mode when you're not using it, which is recommended, then AutoRCM is not a big deal at all, and I recommend it.

The most problematic thing to do using this way is loading the emunands using the internet browser (for which I think I will install incognito also in the sysnand to avoid download updates in the sysnand)
This is a good idea.

Or maybe I can just leave the sysnand in 2.3 and enter rcm (without autorcm) to go to the emunands (and keep on them until I have to turn off the console)
I'm not sure what you're plan is here. You have three options, as I see them:
  1. Use PegaSwitch to enter either of your two emuNANDs (the one for online play or the one for offline hackery).
  2. Use AutoRCM to enter RCM and load either your online sysNAND for legitimate online play or your offline emuNAND for hackery.
  3. Turn on your Switch normally for your online sysNAND for legitimate online play, or use a jig to enter RCM and load your offline emuNAND for hackery.
 
Last edited by Lacius,

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