Solarus Zelda Engine

Discussion in 'Wii - Hacking' started by EzekielRage, Jul 8, 2013.

  1. EzekielRage
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    EzekielRage Hero of the Void

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    The Void
    http://www.solarus-games.org/

    any chance of somebody porting this OPEN SOURCE ENGINE to Wii so that we could, say make a game with it on PC and play it on Wii or vWii?
     
  2. Cyan

    Cyan GBATemp's lurking knight

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    Engine room, learning
    The game engine looks great.
    Is there a lot of user's made quests?
    I only found the two quests provided by Solarus devs.

    Is there any quest repository ?

    I found a port for Android:
    https://github.com/sam101/solarus-android
     
    Ericthegreat likes this.
  3. The Frenchman

    The Frenchman GBAtemp Fan

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    Quick, someone! Tell Daniel Barras!
     
  4. Enchilada

    Enchilada GBAtemp Regular

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    Hyrule
    Looks neat.
     
  5. Wiimpathy

    Wiimpathy GBAtemp Fan

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    The game relies on libraries not ported to the wii. Physfs for file access, openal for audio. That would imply rewriting a lot of code.
    But who knows, if someone is super motivated to make it.
     
  6. Ericthegreat

    Ericthegreat Not New Member

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    Vana'diel
    Thank you for that android link, very interesting.
     
  7. SolidSnake95

    SolidSnake95 GBAtemp Regular

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    Don't think it's worth it to make a port. Isn't made with rpg maker? If so then it can't be ported.
     
  8. Wiimpathy

    Wiimpathy GBAtemp Fan

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    No, it's c++ with sdl and other libs. physfs is the main issue.