ROM Hack [SNES VC] Informations about the Header and injecting

whats cut from earthbound i compared the rom to the Data.bin contents , they are both the same size and end with the same data
Strange, FOr me it's cut

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For me it ends in .iP‘™¢\..p.$...G
 
Strange, FOr me it's cut

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For me it ends in .iP‘™¢\..p.$...G

Both the injected rom and the USA earthbound end in

8e00466a95ab2a9f4d3b83d39319520a.png


5dc9097f15417b5f5f0fb0479ce21b0b.png
 
i'm sure, Ripped straight from the romfs

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I re exported mt romfs and It's normal now
Are you ripping from 0x60 to the value at 0x14? You can rip the ROM and play it in a SNES emulator perfectly fine, although audio is destroyed. Apparently there are changes...
 
i already saw somecostom SNES VC roms on "that iso-site"...do you think a mario RPG port will be possible?

Hate to put a damper on your idea, but likely never. Not only does this game contain a game specific chip, that I don't think any other game on the system uses, if memory serves, the chip acts as basically a secondary cpu. Because of that, even the n3ds may not have enough horsepower to properly push this game correctly (same goes with the cx-4 chips that are used in megaman x2 and x3, as well as a handful of other specialized chips)
 
Hate to put a damper on your idea, but likely never. Not only does this game contain a game specific chip, that I don't think any other game on the system uses, if memory serves, the chip acts as basically a secondary cpu. Because of that, even the n3ds may not have enough horsepower to properly push this game correctly (same goes with the cx-4 chips that are used in megaman x2 and x3, as well as a handful of other specialized chips)
I get 60 fps with retroarch on n3ds

Edit: should add, thats with pocket snes..snes9x was very slow. I'd still rather play it on vc though.
 
Last edited by Benja81,

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