SNES Music Help

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D

Deleted User

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I am trying to develop small games.
I do not have YET any software to compose my music and FX.

I want so badly to reproduce SNES like sounds... so far I hadn't found any software that can do this.
At least... not that I know of.

Do any of you guys knows which software can I use to make SNES sounds?
 

FAST6191

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If you just want something that sounds good as opposed to playing on a SNES then you have some nice options.

Among game music fans instrument libraries tend to go by the term sound font. SNES sound font is then a term you can find.

Wind that into a compatible composer (I don't know how well good old https://openmpt.org/ will do here) and you can have SNES game sounding effects in a composer and thus do what you like. By default it probably won't limit you to SNES hardware limitations (which is to say you could play 16 channels and 50 tracks at once if you so desired) but you might be able to find some settings, or just exercise restraint yourself.
 

VinsCool

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If you just want something that sounds good as opposed to playing on a SNES then you have some nice options.

Among game music fans instrument libraries tend to go by the term sound font. SNES sound font is then a term you can find.

Wind that into a compatible composer (I don't know how well good old https://openmpt.org/ will do here) and you can have SNES game sounding effects in a composer and thus do what you like. By default it probably won't limit you to SNES hardware limitations (which is to say you could play 16 channels and 50 tracks at once if you so desired) but you might be able to find some settings, or just exercise restraint yourself.
I would like to add that SNES music is limited to 8 channels and 64 kb of RAM for samples and sequence data.

With some clever tracking it is fully possible to make SNES music in OpenMPT, then convert to the native .spc format for authentic playback and quality.
 
D

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Thanks both of you.
I am using GODOT for my projects and I was intending to use Bosca Ceoil which is good, but too 8-bit-ush for my taste.


HUGELY APPRECIATED
 
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