king666 said:scooby74029 said:16kb will work fine man
I am not working fine anything with any speed of always in the format i get black screen with all the games of gamecube![]()
don't worry about cluster size , sneek
your problem is dml
use readme dml
king666 said:scooby74029 said:16kb will work fine man
I am not working fine anything with any speed of always in the format i get black screen with all the games of gamecube![]()

GameGeek said:I my Wii keeps freezing on a black screen when I try to access the emulated, which was generated by ModMii. I'm thinking that ModMii might not have generated all necessary files, as there are missing folders.
Specifically, these are the folders present:
shared1
sys
ticket
title
While the following folders are missing:
import
meta
shared2
tmp
Should I try getting the NAND files from some other source?
I don't know how to install DevKitARM r32, and devkitProUpdater installs the latest version.PabloACZ said:GameGeek said:I my Wii keeps freezing on a black screen when I try to access the emulated, which was generated by ModMii. I'm thinking that ModMii might not have generated all necessary files, as there are missing folders.
Specifically, these are the folders present:
shared1
sys
ticket
title
While the following folders are missing:
import
meta
shared2
tmp
Should I try getting the NAND files from some other source?
Those directories are generated automatically when you start and configure your emulated NAND for the first time through SNEEK. So no, it definitely isn't a problem related to ModMii.
Did you compile your r168 binaries using the instructions from the first post of this thread? Remember that it is recommended to use DevKitARM r32 instead of the latest r34, since it can't produce functional SNEEK binaries.

GameGeek said:I don't know how to install DevKitARM r32, and devkitProUpdater installs the latest version.
PabloACZ said:GameGeek said:I don't know how to install DevKitARM r32, and devkitProUpdater installs the latest version.
DevKitARM r32 @SourceForge. Just extract it to C:\devkitPro and replace the existing files.

zizer said:PabloACZ said:GameGeek said:I don't know how to install DevKitARM r32, and devkitProUpdater installs the latest version.
DevKitARM r32 @SourceForge. Just extract it to C:\devkitPro and replace the existing files.
what about di.bin=0 (r168) ?
sneeky code.google can help with r168
PabloACZ said:DevKitARM r32 is the version used by Scooby. Works fine here.

zizer said:PabloACZ said:DevKitARM r32 is the version used by Scooby. Works fine here.
Are you shure? (for me no)

GameGeek said:Thanks for your help, PabloACZ. I'll try installing DevKitARM r32 and compiling UNEEK+DI later, and post again if it doesn't work.
Anyway, one thing: I've been able to run perfectly a UNEEK installation generated by SNEEK Installer, but not UNEEK+DI, despite compiling it with SNEEK Installer, too. Does anyone have any idea why this might be?






