ROM Hack Smash 3DS Texture Hack Thread

You had the resources to do this lol (param.exe + looking at the 3ds sss script code).
71: 'Smash Run (crash)', 80: 'Multiman (KOs only)', 81: 'All-Star (KOs DIsabled)', 82: 'Home Run (Crash)', 83: 'Target Blast (Crash)', 85: 'Online Practice Stage', 86: 'Control testing (KOs)', 72: 'Jump Race (Locked Camera, KOs)', 73: 'Race (KOs)', 84: '[all] battlefield', 4294967295: 'Error handler battlefield?'
Row 5 is for normal stages in param, 7 is for omega (6 and 8 are reserved for just dream land and boxing ring afaik, so they may or may not actually work)
Note: this probably will not be playable online or locally unless everyone has the same settings (I caused a desync when testing with a friend while online practice was set as some omega stage).
There is probably a method to making it playable online, but idk how.
what's that .exe? and is it online safe?
 
Last edited by Thunder Kai,
I just wanted to let everybody (who is interested) know that I have set up a blog post where I will be posting what stage I am on in the process of creating my working model importer. If you want to see my progress (will be updated when I make a stage advancement) go check out my blog.
 
So I've been keeping up with this thread a lot and downloading pretty much every texture so far, and I just wanted to inform you guys if you didn't know, that a couple of them don't work, namely the Diddy Ash ones, the Dr Mario ones, and the white Wario one. Another small handful, such as the Tux Dedede, freeze the game before the stage select screen, which is odd and unlike other errors I've gotten. I also wish the Mega Man skin pack many pages ago didn't crash the game, but with all the amazing, successful content you all (especially a certain hardworking someone we all know and love in here) have created, I'm not disappointed in the slightest. Just reporting my findings as of lately. I might be more active in here soon, but who knows. Great job though, guys.
 
I just wanted to let everybody (who is interested) know that I have set up a blog post where I will be posting what stage I am on in the process of creating my working model importer. If you want to see my progress (will be updated when I make a stage advancement) go check out my blog.
where da log?
 
ui_stage_db.bin keep an unmodified file around in case something breaks, also use the 1.1.6 one and not base game.
i put both update and base game together and kept an archive of it

--------------------- MERGED ---------------------------

upload_2016-9-27_19-2-9.png

like this? @ih8ih8sn0w and which ones?
 
Last edited by Thunder Kai,
which ones should be changed?
row 0, 5, and 7; row 0 should match data that I just realized I never posted... Rows 5 and 7 are the IDs in the spoiler on the last page.
200: 'Smash Run (crash)', 201: 'Multiman (KOs only)', 202: 'All-Star (KOs DIsabled)', 203: 'Home Run (Crash)', 204: 'Target Blast (Crash)', 205: 'Online Practice Stage', 206: 'Control testing (KOs)', 207: 'Jump Race (Locked Camera, KOs)', 208: 'Race (KOs)', 252: '[all] battlefield', 253: 'Another Battlefield', 254: 'Another Battlefield'
 
row 0, 5, and 7; row 0 should match data that I just realized I never posted... Rows 5 and 7 are the IDs in the spoiler on the last page.
200: 'Smash Run (crash)', 201: 'Multiman (KOs only)', 202: 'All-Star (KOs DIsabled)', 203: 'Home Run (Crash)', 204: 'Target Blast (Crash)', 205: 'Online Practice Stage', 206: 'Control testing (KOs)', 207: 'Jump Race (Locked Camera, KOs)', 208: 'Race (KOs)', 252: '[all] battlefield', 253: 'Another Battlefield', 254: 'Another Battlefield'
the [Entry]?
 

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