ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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Eddypikachu

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gryz

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No, not at all. I replaced for Midgar, and it shows up in gameplay and in the Sound Test.

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Eddypikachu

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No, not at all. I replaced for Midgar, and it shows up in gameplay and in the Sound Test.

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Oh, its bc you edited and used the DLCs sound.msbt, I never was able to extract the updates dt file so I wouldn't know :P Do the non DLC song names show up properly too?
 

Mo0n

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Soooo I made 3 Custom skins...
2 for palutena and 1 for Mario

I hope you guys like them

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And would some one be kind enough to post a model file for each DLC character including male and female corrin?

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I need the dlc character files because on smash amino I'm doing custom skin requests for the 3ds version of smash "Only"
 

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Halvorsen

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I know this isn't the thread for this, but I shouldn't make my own. When I extract my DT file for the update, it stops and crashes when it unpacks something for fighter/Zelda/phantom.
I've tried multiple builds of DTLS extractor and multiple updates. Am I doing something wrong?
I'm thinking that DTLS is expecting to extract files from the full game, and since that likely is the last file before DLC files are stored, it crashes because it doesn't extract DLC. How are people doing it? Is there a DLC exclusive .exe?
DTLS.exe dt ls
 
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ih8ih8sn0w

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I know this isn't the thread for this, but I shouldn't make my own. When I extract my DT file for the update, it stops and crashes when it unpacks something for fighter/Zelda/phantom.
I've tried multiple builds of DTLS extractor and multiple updates. Am I doing something wrong?
I'm thinking that DTLS is expecting to extract files from the full game, and since that likely is the last file before DLC files are stored, it crashes because it doesn't extract DLC. How are people doing it? Is there a DLC exclusive .exe?
DTLS.exe dt ls
Try using this (requires python 2.7). iirc its the original dtls.py but modified by shinyquagsire to work for update dtls. It might have been mentioned earlier in this thread, but I don't really feel like finding it
 

gryz

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Oh, ok. Thanks man! I sent them data folders already, but now people can properly extract files from the update.
 

LuigiSmash220

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ok I found a fix for myself for csps
the new csps has to be put in the sd before everything, any new csps made after that would not be read, this will be a problem if I try to release my pack
 
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Eddypikachu

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Can someone help me import this work in progress zelda costume into her c05 skin? IDK why but even on the original ohana3ds when I click the im,port button nothings happens but export works fine so idk what to do
 

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gryz

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Here:


Zelda.png

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Also, I don't recommend inverting colors. It causes shading contrast issues. I'm talking about her hair. If you want, I'll just color her hair blue, and it'll look much more natural and cleaner-looking,
 

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gryz

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Ok, check and see if you have Visual Studios 2015 and .NET 4.6. Then come talk to me.
 

gryz

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Oops! Forgot to mention something important. Ohana WILL give you errors when you open .mbn and .bch files (for Smash 3DS at least.) YOU MUST open data\ui\model\chara\chara_hand\normal.bch BEFORE opening any model or texture file. After opening chara_hand's .bch, open the .mbn and .bch of the model or texture you wish to edit. You will get two errors each. Ignore these and go to the textures tab. Ohana 3DS Rebirth will display the model correctly, original Ohana won't. Use old Ohana ONLY for importing textures. DO NOT USE REBIRTH! This will make some textures unreadable by the game for some reason. Rebirth can export .bch textures to .png for you to edit, but if you try to import textures with Rebirth, some textures won't load in game, and will crash it. So yeah, hope I cleared up the confusion. Basically, export\import textures with old Ohana, and view them in Rebirth. Old Ohana comes in the pack linked on the first page.

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Also try installing the DirectX SDK. Google it and get it from Microsoft. You probably don't have DirectX installed.
 

MsMidnight

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Oops! Forgot to mention something important. Ohana WILL give you errors when you open .mbn and .bch files (for Smash 3DS at least.) YOU MUST open data\ui\model\chara\chara_hand\normal.bch BEFORE opening any model or texture file. After opening chara_hand's .bch, open the .mbn and .bch of the model or texture you wish to edit. You will get two errors each. Ignore these and go to the textures tab. Ohana 3DS Rebirth will display the model correctly, original Ohana won't. Use old Ohana ONLY for importing textures. DO NOT USE REBIRTH! This will make some textures unreadable by the game for some reason. Rebirth can export .bch textures to .png for you to edit, but if you try to import textures with Rebirth, some textures won't load in game, and will crash it. So yeah, hope I cleared up the confusion. Basically, export\import textures with old Ohana, and view them in Rebirth. Old Ohana comes in the pack linked on the first page.

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Also try installing the DirectX SDK. Google it and get it from Microsoft. You probably don't have DirectX installed.
ill try that. and rebirth doesnt display a gui for me
 
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