Skyrim Update 1.5 beta now available

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Bethesda should put more money into getting a good bug testing team. I mean, seriously, months later, and the bug fix list is still pretty damn big. I'm sure there are still dozens of other bugs on the platter too, knowing Bethesda. Seriously. It shouldn't be this hard to release a game that fully works. The worst part is, with additions, a whole new set of bugs that likely weren't even tested for thoroughly will emerge. Then we'll need a new patch to fix those bugs, but that will inevitably introduce more new features. Then the circle just begins anew.

I think they should just fix the bugs, and stop making new ones at the same time. That would be gravy.

Yes, after Oblivion, Fallout 3, New Vegas, and now this, I'm just a touch fed up with the terrible bug testing, and sometimes non-existent game fixing that goes on.

Note: Fixing the problems months later isn't necessarily something they should be praised for. As far as I'm concerned, they're simply fulfilling an obligation to fix their knowingly broken product, that they sold anyways.
Skyrim is a huge game. And I mean huge. Finding every single bug is nothing short of difficult. Think about the millions of lines of codes, and, given the open world nature of the game, multitudes of variables to consider and test. It's hard shit.

Skyrim is the only game I know that actually released a patch on launch day. Give these guys a break, they're doing all they can as it is.
 
"In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly"

I had this issue. He got stuck walking up the stairs. I "fixed" this issue by using the shout that throws people through the air and aimed it at an angle in which it threw him straight to the door he had to get to.
 
Bethesda should put more money into getting a good bug testing team. I mean, seriously, months later, and the bug fix list is still pretty damn big. I'm sure there are still dozens of other bugs on the platter too, knowing Bethesda. Seriously. It shouldn't be this hard to release a game that fully works. The worst part is, with additions, a whole new set of bugs that likely weren't even tested for thoroughly will emerge. Then we'll need a new patch to fix those bugs, but that will inevitably introduce more new features. Then the circle just begins anew.

I think they should just fix the bugs, and stop making new ones at the same time. That would be gravy.

Yes, after Oblivion, Fallout 3, New Vegas, and now this, I'm just a touch fed up with the terrible bug testing, and sometimes non-existent game fixing that goes on.

Note: Fixing the problems months later isn't necessarily something they should be praised for. As far as I'm concerned, they're simply fulfilling an obligation to fix their knowingly broken product, that they sold anyways.

Give Bethesda a break. Let's see you create a several gigabyte game with countless lines of code, complex AI and graphics without encountering any game-breaking bugs. They've been in the videogame business since 1986, I'm pretty sure they know how to code games.
 
Bethesda should put more money into getting a good bug testing team. I mean, seriously, months later, and the bug fix list is still pretty damn big. I'm sure there are still dozens of other bugs on the platter too, knowing Bethesda. Seriously. It shouldn't be this hard to release a game that fully works. The worst part is, with additions, a whole new set of bugs that likely weren't even tested for thoroughly will emerge. Then we'll need a new patch to fix those bugs, but that will inevitably introduce more new features. Then the circle just begins anew.

I think they should just fix the bugs, and stop making new ones at the same time. That would be gravy.

Yes, after Oblivion, Fallout 3, New Vegas, and now this, I'm just a touch fed up with the terrible bug testing, and sometimes non-existent game fixing that goes on.

Note: Fixing the problems months later isn't necessarily something they should be praised for. As far as I'm concerned, they're simply fulfilling an obligation to fix their knowingly broken product, that they sold anyways.

Give Bethesda a break. Let's see you create a several gigabyte game with countless lines of code, complex AI and graphics without encountering any game-breaking bugs. They've been in the videogame business since 1986, I'm pretty sure they know how to code games.
Looking at all of the bugs, I would say they could still use some practice. As you said, they've been in the video game business since 1986. Why do they still have such troubles creating a product not bugged to high hell? I would think they would be educated enough to get a very through team for bug testing. Apparently not.

 

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