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Sony PS Vita
RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included
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<blockquote data-quote="SeongGino" data-source="post: 6740762" data-attributes="member: 365956"><p>If I was a betting man (Which I'm not... <em>usually</em>), I'd say that is the case now.</p><p>Considering the massive space savings, and some of the minor bugs now having been fixed in the AiO (All ROM selection-based crashes are now exclusive to MAME/FBA for clear reasons), I don't see any reason to use the individual cores.</p><p>Besides, installation takes 1-2 minutes vs. 1 hour for all the cores; a far easier method for keeping test builds up-to-date.</p><p></p><p></p><p></p><p>Huge digression and aside here...</p><p>Aside from <em>"You have been blocked from viewing Libretro's Tweets"</em> unless I use an alias, I can't officially consider myself a true Libretro member. I've never even signed up for it or asked for consent.</p><p>This whole thread, really, was a labor of love of sorts; not only to make up for my... er... <strong><em>personal </em></strong>wrongdoings with the team in the past, but to give something that I felt was sufficient for recording the active progress of what is, no doubt, one of the <strong>biggest </strong>PS Vita homebrew projects to exist. Of course, it's the others here that helped to bug test and report issues with the port; whether they intended to or not. (^^'</p><p></p><p>I doubt Libretro here actually cares... but I wouldn't mind being more a proper tester for their project. However, the chances of this are slim; I'll take it if it's offered, but I refuse to force anything down anyone's mouth.</p><p></p><p>So, yeah, that's why this merely remains the <em><strong>Unofficial </strong>Official Thread</em>.</p><p></p><p>TL;DR - This is the thread to post issues for the nightly builds.</p><p><span style="font-size: 10px">Libretro has gone on record however on <a href="https://twitter.com/libretro/status/782154077748604928" target="_blank">accepting unofficial GBATemp threads as endorsed locations for bug reports</a>, so...</span></p><p><span style="font-size: 10px"></span></p><p></p><p></p><p>Confirmed, this is a global issue.</p><p>It has to do with the quick menu toggle it seems; ~50% of the time it is triggered, the controls may become unresponsive which requires suspending RetroArch and resuming it, but this isn't a perfect solution.</p><p>Mainly with ISO-powered emulators (PCE with Turbo CD titles, Genesis+GX/PicoDrive with Sega CD titles, and PCSX-ReARMed), this causes the virtual CD to lose its read position upon suspension/resuming, causing an inevitable lockup when it has to read from the disc image again (Which it basically lost upon suspension).</p><p></p><p>So yeah, at the present this is an issue with the AiO executable.</p><p></p><p></p><p></p><p></p><p>Assuming you have a re-generated (new) retroarch.cfg or retroarch folder structure, it SHOULDN'T be an issue.</p><p>But as always with this, YMMV. For some reason it's only ever me that gets good results.</p></blockquote><p></p>
[QUOTE="SeongGino, post: 6740762, member: 365956"] If I was a betting man (Which I'm not... [I]usually[/I]), I'd say that is the case now. Considering the massive space savings, and some of the minor bugs now having been fixed in the AiO (All ROM selection-based crashes are now exclusive to MAME/FBA for clear reasons), I don't see any reason to use the individual cores. Besides, installation takes 1-2 minutes vs. 1 hour for all the cores; a far easier method for keeping test builds up-to-date. Huge digression and aside here... Aside from [I]"You have been blocked from viewing Libretro's Tweets"[/I] unless I use an alias, I can't officially consider myself a true Libretro member. I've never even signed up for it or asked for consent. This whole thread, really, was a labor of love of sorts; not only to make up for my... er... [B][I]personal [/I][/B]wrongdoings with the team in the past, but to give something that I felt was sufficient for recording the active progress of what is, no doubt, one of the [B]biggest [/B]PS Vita homebrew projects to exist. Of course, it's the others here that helped to bug test and report issues with the port; whether they intended to or not. (^^' I doubt Libretro here actually cares... but I wouldn't mind being more a proper tester for their project. However, the chances of this are slim; I'll take it if it's offered, but I refuse to force anything down anyone's mouth. So, yeah, that's why this merely remains the [I][B]Unofficial [/B]Official Thread[/I]. TL;DR - This is the thread to post issues for the nightly builds. [SIZE=2]Libretro has gone on record however on [URL='https://twitter.com/libretro/status/782154077748604928']accepting unofficial GBATemp threads as endorsed locations for bug reports[/URL], so... [/SIZE] Confirmed, this is a global issue. It has to do with the quick menu toggle it seems; ~50% of the time it is triggered, the controls may become unresponsive which requires suspending RetroArch and resuming it, but this isn't a perfect solution. Mainly with ISO-powered emulators (PCE with Turbo CD titles, Genesis+GX/PicoDrive with Sega CD titles, and PCSX-ReARMed), this causes the virtual CD to lose its read position upon suspension/resuming, causing an inevitable lockup when it has to read from the disc image again (Which it basically lost upon suspension). So yeah, at the present this is an issue with the AiO executable. Assuming you have a re-generated (new) retroarch.cfg or retroarch folder structure, it SHOULDN'T be an issue. But as always with this, YMMV. For some reason it's only ever me that gets good results. [/QUOTE]
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I was just trying to get the US/EU NTR plugin for Hyrule warriors, but the link is busted. does anyone have this on hand?
https://gbatemp.net/threads/release-hyrule-warriors-legends-save-editor-ntr-plugin.411349/
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Why do we have a baker man when he don't bake stuff? GBATemp cookies, or cake, or something.
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anyway, I could use a hand, if anyone can point me in the right direction
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https://www.youtube.com/watch?v=VKqmsCtbKA8
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I'll take that as a "no" then...
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, he does bake stuff
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sorry, beein trying to find this file that's been right in front of me for a month now, only to find broken links, and google to prove that it's completely worthless.
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It's proven quite frustrating.
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don't get me wrong, it's just a cheat plugin, but one for a game I want to absolutely destroy
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, what game?
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Hyrule Warriors legends
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The only link I've been able to find for my version is here:
https://gbatemp.net/threads/release-hyrule-warriors-legends-save-editor-ntr-plugin.411349/
the US/EUR version, but the link is dead.
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and, I'll be honest, I don't even know if I'm in the right spot to be asking for help.
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, try making a thread
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in which forum? there's several.
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