I managed to do some sort of hacky save editing with my save and
@Lacius '.
So what I did was merging my first save file slot (Normal mode) with Lacius' 2nd save file slot (Hero Mode).
I did some tests, and while most failed, at the end I managed to make it work.
So here's how I pulled it off:
- According to Antidote's notes, the save file structure from Skyward Sword HD is, for a major part of it, almost identical to that of the Wii's save data. There's still the header, which occupies the first 0x20 bytes of the wiiking2.sav file, and then you have 0x53C0 bytes for each save file.
- With that info, 1st Save slot begins at 0x53E0 (which is the 0x20 bytes of the header + 0x53C0 of the first save) in the wiiking2.sav, 2nd save beings at 0xA7A0 and the 3rd save begins at 0xFB60.
- Now here comes the tricky part...
Copy-pasting any of the save files into another .sav file won't work, if you end up doing that, you end up with a corrupted file in whichever slot you copied into the .sav file.
For the following things, which I assume are additional checksums of sorts, can't tell which ones yet (possibly MD5?), we need to go to 0x1D890 and 0x1D9B0.
- The data at 0x1D890 I am not sure what it is. It's a pair of bytes, and the second one always seems to be 07 for me. Only the one exactly at 0x1D890 might need to be changed, but I am unsure if this one is required to be changed or not. I changed this one to the exact same value I had from the save file I was copying the data from. It was A0, and in my original save it was 22, so I left it as 22 (even though I don't know what this one does).
- Last, we have what seems to be the additional checksums per-file.
We have a set of 0x10 bytes of data at 0x1D9B0, which are duplicated at 0x1DA04. I copied the whole section from 0x1D9B0 up to 0x1DA20. This seems to be data related to corruption/checksum of the 1st save slot. 2nd slot and 3rd slot follow after those addresses in a very similar pattern, you can easily make them up in between all the 00s. Though, it's worth noting that we have 4 patterns in a similar manner, so one of those could be for the Autosave (unsure which one corresponds to 2nd, 3rd and Autosave, some trial and error might help, but I'm sure those are related to the slots checks).
- Since I wanted my 1st save slot to be the one I played in Normal Mode with my name, I pasted the whole save data of the 1st save slot from mine from 0x20 - 0x53E0 to the other save, and then the extra checks from 0x1D9B0 - 0x1DA20 into the other file too. With that, I saved the wiiking2.sav changes in the Hex editor (HxD), and then imported the test save back with Edizon... And voala! I had my 1st slot Normal Mode save working, alongside the Hero mode save in the 2nd slot.
I have attached my modified save for those curious to check.
Hopefully this helps towards a creation of a proper save editor for Skyward Sword HD.
I know Antidote's save editor for the Wii version could be easily modified to take into account the new HD version stuff, it's just a matter of adding the proper code for this, and it should be feasible.
Sadly, that amount of advanced coding is out of my hands, so I'll leave that to a more experienced programmer, I feel my research here was quite fruitful for those wanted to dive into the save stuff properly.