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Title. Like, how do they manipulate the roms into something the system will read because I am pretty sure that if I were to open a 3ds cartridge and scan the files I wouldn't find a .3ds file.
If you open a 3DS cartridge, you get a little board. There is a NAND (IIRC, but it can be a ROM) on it. 3DS files are dumps of this NAND.Title. Like, how do they manipulate the roms into something the system will read because I am pretty sure that if I were to open a 3ds cartridge and scan the files I wouldn't find a .3ds file.
When Sky3DS is switching ROM, it simulates a remove and an insert.Thanks! So, pretty much as long as I had a game in my system I could load a .3ds rom because it is emulating it? (With the correct code, of course)
Actually the file is the NAND contents. So, nothing else is handled by the Sky3DS (except for the buttons switching/SD card reading). Oh, and I almost forgot, most cards have a really tiny storage for save data. So Sky3DS simulates that too.I got that. But so the 3ds just checks for the file containing the game and it loads that? Nothing except switching roms and simulating insert/removal on flash cart end?
It's not easy for them, really.Wow! Thanks. It sounds like simple coding on their end and expensive product on our end!
I didn't mean it that way. It is just how expensive it might be a little overboard.