It doesn't address any of my points.Refer to my response to Guild.
BC means the console has a large library at launch, but if you're selling the console at a loss you may not want to boost your sales too much. And it's only a valid sales tactic if you have funds enough to buffer the losses for a year or two - and Sony doesn't.See, that's not the issue here. You're over-simplifying it and you're completely ignoring the beginning of the life-cycle of a console. It's the beginning that's important here, not just the middle of the life-cycle which the majority of people seem to be looking at.
50% of a small, non-representative sample comprising mostly of people with strong views on the subject on an anonymous website with no obligation to back their demands. But when the chips are down, how many of them would be willing to put their money where their mouths are? Not enough.The question is, how much does the customer value backwards compatibility at the beginning of the console's life? I'd argue, a hell of a lot, and polls have shown that 50% of respondees on average would gladly pay at minimum $50 extra to get that backwards compatibility support.
Online polls are not indicative of the real state of things.
To people who already own product A, the former option, because why pay an additional $50 for something you already own?It operates as an incentive to purchase the console. Let's assume someone offered you Product A for the cost of $200, and Product B for the cost of $400. Now if Product B came with Product A support for $450, which seems the most appealing here?












