this actually interested me, did anyone else think about this.
Treflex said:
Somewhat (or maybe completely) off topic question:
Does the dvd file system allow for files of size larger than 4 GB? If so couldn't this rule out the need for usb iso loading due to fat/fat32 file size issues, by burning the iso as a file rather than fitting the image over the disk? Obviously the dvd drive is fast enough as that's how games are normally played. Also to make things clear, I have absolutely no coding knowledge and I'm not saying LOLOL THIS IS TEH SECRETZ TO WII SOFTMOD!!!11!!1. Just, if an isoloader does pop up, could this be a viable solution for how to load the game rather than trying to pass of a burned game as a genuine encrypted disc?
so....youre saying that we could use the DVD drive for mass storage of an .iso file, and load it that way, so SD size limit could be bypassed, and this already obeys the limits that the DVDread library (which is yet unreleased) sets forth.....we can't load a wii backup, but we can read files, and an .iso is a file....
hmmm......I am thinking if the DVD filesystem doesnt really support it, we could still make it work....a lot of game systems use "bad" filesystems....if this is viable, it is still gonna need a homebrew executable to launch such a loader with access to starlet in ways no one has really figured out yet....any comments?
also, the main problem I see is an iso telling the system where the drive will access different data, because I am fairly...make that completely positive, that the data would not be in the same place "in-file" as "on-disc" and that is no small problem...
so this very well may not be viable....but Im not one to tell everyone not to think and/or ttry
teq and linkinworm...im listening for what you have to say in particular
also
wouldnt the drive actually NOT be fast enough...because it would be reading inside one big file (container) instead of individual files....i dunno, i just liked the idea
and....hows the FFCC MlaaK comin? if you care to share.