Pokemon White Randomized problems in TWMenu++

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iLaCaZiTO

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I recently discovered that you can play randomized versions of Pokémon games directly on the console simply by loading the resulting .nds or .cia file from the randomization process. I tried doing this with Pokémon White as my first option, but the game crashes every time I catch a wild Pokémon (this started happening after a while; at first it only crashed occasionally) or it freezes randomly when interacting with objects or people until I decide to restart the console.


The process I followed to make this work was as follows:
  1. Dump the contents of an original cartridge to the memory to get the .nds file using GM9Megascript.
  2. Randomize the .nds file with Universal Pokémon Randomizer ZX.
  3. Place the resulting .nds file into the "nds" folder of TWMenu++.

It doesn't give me any issues on the MelonDS emulator.
If anyone knows what I could try or what to do, I'd really appreciate it.
Little extra: I had to re-randomize the game a few times and didn’t change the .sav file.
 
TWiLight Menu may not apply the relevant AP patch to the ROM after it is randomized.

Are there not instructions about this where you downloaded the randomizer?
 
Not really. The only thing there is a brief explanation on how to randomize the ROM because it assumes it will be used in an emulator, or at least I think so.
I'm new to all of this, so I don't really know what TWMenu does internally or how to get unofficial versions of the games to work
 
You need to AP-patch the clean ROM using DS-Scene ROM Tool, and then randomize the AP-patched ROM.
 
I just did that and it no longer crashes when catching Pokemon. I'll keep playing to see if it crashes in other situations.

Thank you so much for being so active <3
 
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