Pokemon HG/SS FIXED rom test

Discussion in 'NDS - ROM Hacking and Translations' started by FTommy, Mar 15, 2010.

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Mar 15, 2010

Pokemon HG/SS FIXED rom test by FTommy at 6:21 PM (5,046 Views / 0 Likes) 15 replies

  1. FTommy
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    Member FTommy GBAtemp Regular

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    I didnt see anybody trying this before but my friend was looking into the problem and he saw people saying that the Anti Piracy code is usually in files named guru,guru2.narc so we unpacked the roms with DSBuff and we really found that file.We deleted it,packed the files into an NDS file and my friend tried it with his R4 with the freshest r4li firmware, for like 30 mins and nothing,the game runs just like magic for him but i'm still not sure about how it acts on other cards so please if anyone tries out the roms give us feedback here.Don't worry about the size,this is the real thing,i only compressed it with winrar. [​IMG]

    Since i cant post roms you can do it easily just google DSBuff
     
  2. kokiri_link

    Member kokiri_link GBAtemp Regular

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    You cant post roms here mate [​IMG]
     
  3. eugene222

    Member eugene222 GBAtemp Regular

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    this has been tried now 100 times, delete the links or a mod will see this´.

    IT DOESNT WORK
     
  4. Hidoshi

    Newcomer Hidoshi Advanced Member

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  5. xGrAffitix

    Newcomer xGrAffitix Advanced Member

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    So you unpacked the rom, deleted guru2.narc and repacked it? Wasn't that done before?
     
  6. purechaos996

    Member purechaos996 GBAtemp Advanced Fan

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    Remove the links they are not allowed on this site
     
  7. Olly

    Newcomer Olly Advanced Member

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    The Guru solution does not work!

    -pokes list of things that don't work-
    Warning: Spoilers inside!
     
  8. CrimzonEyed

    Member CrimzonEyed GBAtemp's Assassin

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    Done long ago and its false.
    Its a texture file if i'm not wrong
     
  9. Olly

    Newcomer Olly Advanced Member

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    Sprites.
     
  10. user not found

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    3D games don't use sprites
     
  11. FTommy
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    Member FTommy GBAtemp Regular

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    Ehh...sorry for taking your time then
     
  12. PK Strike

    Newcomer PK Strike Advanced Member

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    Jesus please close this thread we debunked guru2.narc when atenzor's ass posted that bs.

    And 3D games do use sprites you idgit.
     
  13. user not found

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    No it doesn't... 3D games uses models
     
  14. Rydian

    Member Rydian Resident Furvert™

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    3D games can use sprites, a sprite is simply a 2D image that's not applied as a texture. For example, some of the effects in the original smash brothers (like captain falcon's flames) used sprites, and that's a 3D game. I picked that because it's an easy examle, if you hit somebody with a falcon punch or kick, then pause and move the camera around (when it's zoomed in), you'll notice that the effects are always oriented to the camera. Their orientation isn't fixed because they're not a texture, they're not affixed to a plane, they're just free-floating sprites.

    In the fourth-generation games, in-battle, all the pokemon graphics and almost every move effect is made up of one or more sprites.

    Furthermore, the word "sprite" can be used to describe any 2D image in a 3D game, if you loosen your interpretation from a more technical one to a more artistic and design-oriented one.
     
  15. eugene222

    Member eugene222 GBAtemp Regular

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    3d games can use both... pokemon use sprites zelda models xD
     
  16. Rydian

    Member Rydian Resident Furvert™

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    Says the person who has obviously never made a 3D game.

    It's entirely possible for a game to use both at once, like the example I gave for smash brothers.
     
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