Photoshop Simplicity for custom banners

Discussion in 'Wii - Hacking' started by CorteX_, Oct 18, 2008.

Oct 18, 2008
  1. CorteX_
    OP

    Newcomer CorteX_ Member

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    If you're creating custom banners, photoshop is a must-have.
    This is basically a tutorial that explains how to take advantage of the wonderful features and apply them for use with custom banners [​IMG]
    In this example, we're gonna turn DK Country 2 into Secret of Mana with beautiful banners.

    First, if you don't know how to decrypt virtual console files, follow this tutorial: http://gbatemp.net/index.php?showtopic=912...p;#entry1217272

    Grab a picture you would like to use.
    I used this one.
    Right click it and select copy.
    [​IMG]

    Start photoshop, and click file --> new.
    Enter 256 for width, and 192 for height, also set it to 8-bit color.
    I can't stress this enough.. an image bigger will fuck your wii up, so just stick to this tutorial.

    Now hit ctrl+v and your image should appear, just way off bounds.
    Press M and then right click the image and choose free transform.

    [​IMG]

    Now resize the image around til it auto-snaps on the picture frame, it's a perfect fit [​IMG].
    If you like, make a few adjustments, I did.

    [​IMG]

    Looks fine to me [​IMG]

    Now click file --> save as and enter what you like, but make sure you save it as a BMP!
    Then inject your banner as usual.

    Now for the savegame part..
    Open the file that contains the images for savegames and extract the last image (the one that says only SNES).
    Now, open your extracted file with photoshop, and paste the image you would like to use (I used the same) into it, transforming it to make it fit again.
    Check the layers tab on the right, select the layer you just pasted in and play with the opacity slider to make sure that some of the SNES logo comes thru.
    Then save the files individually.
    These are mine:

    [​IMG]
    25% Opacity

    [​IMG]
    75% Opacity

    [​IMG]
    100% Opacity

    Now for the boxart.. extract it and just transform the image again.

    [​IMG]
    Like this..

    Inject with injectuwad or whatever and enjoy!
    CorteX
     
  2. djdynamite123

    Banned djdynamite123 Master Of Hardcore!

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    good tutorial, well done [​IMG]
     
  3. Hideki-kun

    Member Hideki-kun GBAtemp Regular

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    Uh, how do you "inject" a banner into a WAD? Because last time I checked you could only do it by unpacking the wad, ect...
     
  4. legend101

    Member legend101 GBAtemp Regular

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    yes well done this might help me alot
     
  5. CorteX_
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    Newcomer CorteX_ Member

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    Thanks for the feedback!

    You still have to unpack all the files, link is at the top.
    This tutorial is only for safe banner creation, because most bricks occur due to oversized images etc.
     
  6. Hideki-kun

    Member Hideki-kun GBAtemp Regular

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    Maybe we can start a custom channel tips thread? Like how to make reflections and stuff... Cuz I guess I could contribute to that.

    Good Job, though.
     
  7. CorteX_
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    Newcomer CorteX_ Member

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    Personally I'd like to see a big section in the wiki about everything, from injections to creating custom banners etc.
    Then we can put all the bits and pieces from everyone together and have a ton of information instead of searching thru the forums [​IMG]
     
  8. ChronoX_

    Member ChronoX_ GBAtemp Regular

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    I believe everyone can add stuff to the Wiki, why don't you start and ask people to update it? [​IMG]
     
  9. gundalf

    Member gundalf GBAtemp Fan

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    What is the problem with VCIcon8.0 or even the Icon Injector?

    @ T-Hideki// + CorteX_
    We have allready an Thread

    http://gbatemp.net/?act=ST&f=108&t=91206

    But not all stuff is on the first page(NES Savebanner is on Page 17 and C64 on the last).
    No one knows why it is not sorted and why it has no Sticky.
     

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