I don't know how many of you know about it, but there's an open source loader for Playstation 2 that loads from usb and network now: http://bitbucket.org/ifcaro/open-ps2-loader/overview/ It's impossible for me to contribute to the original project for reasons i don't want to discuss here, so i have to create a mod with my changes. Until now i only changed network code, but i think it didn't went too bad and usb will always be awfully slow. V1: http://www.mediafire.com/?tzhnfzmnjzv V2: http://www.mediafire.com/?1jm0zn1wozj V3: http://www.mediafire.com/?hi0zqgdzge1 V4: http://www.megaupload.com/?d=STMN09ZO http://rapidshare.com/files/325344806/open...rmodv4.zip.html V5: http://www.mediafire.com/?d2omny5mwmj Readme of V5: CODEThis is a modification of Open PS2 Loader r217: http://bitbucket.org/ifcaro/open-ps2-loader/overview/ To apply the patch to the source, simply copy the patch to the 'open-ps2-loader' folder, change to the folder and type: 'patch -p1 < stupid5.patch'. When it's done, delete the patch file. List of changes: - When receiving data from network, it writes from the 2nd packet per request on directly into the output buffer(->speed up) - Reduced the actual network buffer size to 1460 bytes, while the loader requests 16384 instead of 4096 bytes(->requires more memory, but hopefully increases speed on ps3 wireless connection) V5 is now using more memory than the original version, but should be a bit faster because it uses a bigger buffer. My main interest is if it increases the speed on ps3 with a wireless network connection. If anybody is really interested in details about the changes, ask. Important note: Do NOT bug the developers of Open PS2 Loader with this. I don't mean keep it a secret, that would be stupid. I mean this is a modidication of their source AND it's just taken from the repository and not from an official test version. Both are very good reasons to not bug the devs with any problems or anything, see it more as a preview of the next official release.