You load a video. that triggers the hackBut you need to do something in the menu to trigger the exploit, right?
You load a video. that triggers the hackBut you need to do something in the menu to trigger the exploit, right?

I second this. Been waiting for an offline homebrew launcher for ages. Good luck @AboodXD hope this can work.AboodXD.. really looking forward to the finished exploit, this is exactly what a lot of us that don't wish to use rednand/iosu (at this time) have been waiting for
We are looking into ways this could be used to get on boot code execThis will only benefit the ones who are too afraid to take their system online correct?

This benefits people who use tubehax and it goes down, people who don't have internet by taking a trip, and people who want offline.This will only benefit the ones who are too afraid to take their system online correct?

We are looking into a way to use it for that.Maybe this can be used for coldboothax, editing the xml to boot in nsmbu
Yea, but that is not as perfect as Haxchi. Haxchi boots automatically, while you need to open up a video to trigger the exploit here.Maybe this can be used for coldboothax, editing the xml to boot in nsmbu



Will you manage that on your own, kid ? good, luck, because so far you've just been swapping files around. Stop comparing this to Smea's work for which you don't even understand the complexity.We're facing some technical issues as we need to mess a bit with the addresses to make the exploit work correctly... XD
It's more like porting stagefright exploit from 5.5.1 to 5.3.2, if anyone's willing to help, come.![]()

Yes and no, it's not a webkit exploit, as you can see here:It work? Because you are trying to port a webkit exploit to a game without that . . Or maybe i'm totally wrong.
We're porting that exploit to MK8, which is kinda beyond us so we would need help.yellows8 said:This was designed for the Internet Browser, but this could be used with anything requesting MP4s over plaintext HTTP in theory(titles which use mvplayer.rpl), if one would update the payload heap addr/etc used in the source.
If payload-loading would be implemented in wiiuhaxx_common itself at some point, then the payload-heap-addr mentioned here wouldn't be needed/matter anymore.
And uses mvplayer.rpl. (NSMBU + NSLU doesn't?!)this will work in DKCRTF too.
Basically we just need to find the smallest game with the earliest .mp4 played upon booting up.


