Hacking NSMBUhax - Coming Soon™!

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I want to test but I have unlinked nands and I installed the game in rednand I think it won't work in sysnan :wink:

I have US version
 
We're facing some technical issues as we need to mess a bit with the addresses to make the exploit work correctly... XD

It's more like porting stagefright exploit from 5.5.1 to 5.3.2, if anyone's willing to help, come. :)
 
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AboodXD.. really looking forward to the finished exploit, this is exactly what a lot of us that don't wish to use rednand/iosu (at this time) have been waiting for
 
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^^ We wont make a new thread for now but yea, KartHax is where we are focused right now
 
Smash also has the same entrypoint, so do Pokken Tournament and Pikmin 3 IIRC.

All those games (except NSMBU+NSLU) won't be playable after installing the exploit, but since NSMBU+NSLU is 13.6GB...

We're making the best decision for the community, use the exploit on sysNAND, play MK8 on redNAND.
 
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this will work in DKCRTF too.

Basically we just need to find the smallest game with the earliest .mp4 played upon booting up.

--------------------- MERGED ---------------------------

We're facing some technical issues as we need to mess a bit with the addresses to make the exploit work correctly... XD

It's more like porting stagefright exploit from 5.5.1 to 5.3.2, if anyone's willing to help, come. :)
Will you manage that on your own, kid ? good, luck, because so far you've just been swapping files around. Stop comparing this to Smea's work for which you don't even understand the complexity.
 
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It work? Because you are trying to port a webkit exploit to a game without that . . Or maybe i'm totally wrong.
Yes and no, it's not a webkit exploit, as you can see here:
yellows8 said:
This was designed for the Internet Browser, but this could be used with anything requesting MP4s over plaintext HTTP in theory(titles which use mvplayer.rpl), if one would update the payload heap addr/etc used in the source.

If payload-loading would be implemented in wiiuhaxx_common itself at some point, then the payload-heap-addr mentioned here wouldn't be needed/matter anymore.
We're porting that exploit to MK8, which is kinda beyond us so we would need help.
this will work in DKCRTF too.

Basically we just need to find the smallest game with the earliest .mp4 played upon booting up.
And uses mvplayer.rpl. (NSMBU + NSLU doesn't?!)
So KartHax is the new thing, probably.
 
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