Hacking NSMB2 (Eu) .rsf file

Does anyome here has the .rsf file for NSMB2.cia(Eu)?
I need it, because I want to edit levels.
what do you mean....the rsf is for rebuilding.....iirc you dont have a gateway yet to be able to play them.....if your wanting to get the decrypted files you would need xorpads, not the rsf file(which are not allowed to be shared on here unfortunately)

oh actually if you have a repacked rom it may be zero key'ed, in which case you can just extract it with ctrtool...

Code:
set /p dsfile=Enter the filename:
ctrtool --exefs=exefs.bin %dsfile%
ctrtool --romfs=romfs.bin %dsfile%
ctrtool --exheader=exheader.bin %dsfile%
ctrtool --romfsdir=romfs romfs.bin
ctrtool --exefsdir=exefs --decompresscode -t exefs exefs.bin

here try that as a batch script, assuming its a zero key rom it *should* work fine
 
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There is a whole thread about people uploading .rsf files here.So i think you are allowed to post some here.
yeah.....but what do you think a RSF file will get you.....the rsf is just used for rebuilding the rom once you have edited it.....but sure if you want a working
RSF here you go
this is for the US version btw
Code:
BasicInfo:
  Title                  : "BIGRED"
  CompanyCode            : "01"
  ProductCode            : "CTR-P-ABEE"
  ContentType            : Application
  Logo                  : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem
 
RomFs:
  # Specifies the root path of the file system to include in the ROM.
  #RootPath                : "decrypted/romfs"
 
TitleInfo:
  UniqueId                : 0x07AE
  Category                : Application
 
 
Option:
  UseOnSD                : false # true if App is to be installed to SD
  FreeProductCode        : true # Removes limitations on ProductCode
  MediaFootPadding        : false # If true CCI files are created with padding
  EnableCrypt            : true # Enables encryption for NCCH and CIA
  EnableCompress          : true # Compresses exefs code
 
ExeFs: # these are the program segments from the ELF, check your elf for the appropriate segment names
  ReadOnly:
  - .rodata
  - RO
  ReadWrite:
  - .data
  - RO
  Text:
  - .init
  - .text
  - STUP_ENTRY
 
PlainRegion: # only used with SDK ELFs
- .module_id
 
AccessControlInfo:
  ExtSaveDataId: 0x7ae
 
SystemControlInfo:
  SaveDataSize: 128KB
  RemasterVersion: 0
  StackSize: 0x4000

im getting the impression you are trying to actually extract the romfs though and the rsf won't do anything to help you with that.....if its zero key'd you can use the commands i posted earlier, and if its retail encrypted you need to generate xorpads on a 4.x console
 
what do you mean....the rsf is for rebuilding.....iirc you dont have a gateway yet to be able to play them.....if your wanting to get the decrypted files you would need xorpads, not the rsf file(which are not allowed to be shared on here unfortunately)

oh actually if you have a repacked rom it may be zero key'ed, in which case you can just extract it with ctrtool...

Code:
set /p dsfile=Enter the filename:
ctrtool --exefs=exefs.bin %dsfile%
ctrtool --romfs=romfs.bin %dsfile%
ctrtool --exheader=exheader.bin %dsfile%
ctrtool --romfsdir=romfs romfs.bin
ctrtool --exefsdir=exefs --decompresscode -t exefs exefs.bin

here try that as a batch script, assuming its a zero key rom it *should* work fine
I know this is off-topic, but now that you bring this up, can you please specify the method to actually decrypt and extract contents from DLC? I already have the xorpads and the original .app files, so if you can help me out that'll be helpful.
 
I know this is off-topic, but now that you bring this up, can you please specify the method to actually decrypt and extract contents from DLC? I already have the xorpads and the original .app files, so if you can help me out that'll be helpful.
with dlc from your SD its sort of "double encrypted"...basically you would need to use your SD decryptor xorpads to decrypt it the first time, then use the ncch decryptor to generate the xorpads to decrypt the cfa file (pretty much the same format used for 3ds games, but for storing additional content like title updates/dlc)....then the same commands as above to finally decrypt the actual content
 

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