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<blockquote data-quote="Hellfenix" data-source="post: 500050" data-attributes="member: 30939"><p>Making all games Wiimote games would be missing an opportunity for a lot of good games. The DS scared me, I thought all games would be using touch and two screens. But if we look at a game like castlevania, you can clearly see the game is still just a simple game but with some very small touch functions which are welcome. </p><p></p><p>I'm gonna say this, if you make all games wiimote games you stop all ports or multi console games. If you want a Wiimote fighting game fine, it would be awesome but SSB is a controller game, changing the control scheme would fuck it up.</p><p></p><p>When you go next-gen, you're not supposed to have to leave all the progression you have made in the past, you're supposed to harmonize past and present technologies together. A good example of that is the Bloom effect in graphics. Since they found that effect, they put it EVERYWHERE! Don't forget there are other things than BLOOM or Wiimote.</p><p></p><p>The guy porting Splinter Cell Double Agent said that the game felt awkward with the wiimote because the game itself wasn't designed for it. Just like SSB isn't designed to be for Wiimote controls unless you change the core of the game.</p><p></p><p>Don't misunderstand me, I'm in LOVE with the Wiimote but I just don't think everything of the past should go motion. Personally I would hate it if let's say Phoenix Wright obligated me to play with the touchscreen and the microphone, right now I play this game without any of the afore mentioned items.</p></blockquote><p></p>
[QUOTE="Hellfenix, post: 500050, member: 30939"] Making all games Wiimote games would be missing an opportunity for a lot of good games. The DS scared me, I thought all games would be using touch and two screens. But if we look at a game like castlevania, you can clearly see the game is still just a simple game but with some very small touch functions which are welcome. I'm gonna say this, if you make all games wiimote games you stop all ports or multi console games. If you want a Wiimote fighting game fine, it would be awesome but SSB is a controller game, changing the control scheme would fuck it up. When you go next-gen, you're not supposed to have to leave all the progression you have made in the past, you're supposed to harmonize past and present technologies together. A good example of that is the Bloom effect in graphics. Since they found that effect, they put it EVERYWHERE! Don't forget there are other things than BLOOM or Wiimote. The guy porting Splinter Cell Double Agent said that the game felt awkward with the wiimote because the game itself wasn't designed for it. Just like SSB isn't designed to be for Wiimote controls unless you change the core of the game. Don't misunderstand me, I'm in LOVE with the Wiimote but I just don't think everything of the past should go motion. Personally I would hate it if let's say Phoenix Wright obligated me to play with the touchscreen and the microphone, right now I play this game without any of the afore mentioned items. [/QUOTE]
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