Hardware New 3DS scanlines effect present?

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Can anyone who happens to have a New 3DS confirm whether or not the New 3DS's top display have the same "scanlines" in 2D mode like the other 3DS models?

I am talking about this:

3PBuGsa.jpg

Background info
Source of picture
 
Considering the screen technology and resolution are the same, I don't see why it would be any different.
 
Considering the screen technology and resolution are the same, I don't see why it would be any different.
They improved 3D viewing so there was a chance they did something to the screen so that it doesnt show scanlines in 2D mode. Also, resolution is unrelated to the scanlines effect.
 
What are the pixels? I don't get what you are trying to say.


Ok let me explane this.

A pixel is a picture element, one squarish point of the screen. Most modern displays like on the 3DS use a raster screen, it uses pixels to display an image. Since the screen isd big with a low resalution the pixels will be larger. With the 3D on your left eye sees 50% of the pixels and your right the rest (in theory). Because of how it gets filtered it splits it virticly. One eye only sees evry other collum, so when the 3D is off you tend to see more of the pixels. Becuase of this there are 'scanlines'.

I hope this is clear.
 
Ok let me explane this.

A pixel is a picture element, one squarish point of the screen. Most modern displays like on the 3DS use a raster screen, it uses pixels to display an image. Since the screen isd big with a low resalution the pixels will be larger. With the 3D on your left eye sees 50% of the pixels and your right the rest (in theory). Because of how it gets filtered it splits it virticly. One eye only sees evry other collum, so when the 3D is off you tend to see more of the pixels. Becuase of this there are 'scanlines'.

I hope this is clear.

your logic makes no sense. scan lines have nothing todo with resolution, just how a screen updates. by your logic all 4k screens must have extremely noticeable scan lines because you see a ton of a pixels
 
your logic makes no sense. scan lines have nothing todo with resolution, just how a screen updates. by your logic all 4k screens must have extremely noticeable scan lines because you see a ton of a pixels

That is backwards, the 'scanlines' are from the gaps is the pixels, not the lack of gap.
 
Are you serious? You're talking about a scaline effect but you dont know what a pixel is?
The pixels are what makes up the picture on your screen. A pixel is usually a square shaped point made up by three "sub-pixels" (red, green and blue).
Some pixel-technologies are LED based and each pixels can be lit individually and not only blocking light as traditional LCD screens would.

Apples "retina display" got it's name because the pixels are so small that from a certain distance your eyes will not be able to makeout the individual pixels.
In this 3DS case the pixels are just that big that you can see them (and the gaps between them).

I hope that nintendos next gen handheld with have a much higher resolution than the 3DS

UPDATE: You need to read up on Scanlines and what causes scanlines on older CRT televisions.
Now, there are scanline filthers and FX to kinda replicate the effect of scanlines on LCD and LED displays but "Real" scanlines should not be present.

What you noticing here on the 3DS is the gap between each pixel row.
And I can only guess that it kind of looks like scanlines if you switch the 3d off because the 3DS may overlay the two screens sligthly off to the left and right (a half pixel or so) I dont know if this is the case but it sure would make sense.
 
There are gaps between pixels. Because 3DS has 2x horizontal resolution vertical gaps are very small. So in 2D mode scanline effect is present. If Nintendo disables half of pixels you can get usual display view with pretty much equal gaps.

Aplle can make really small pixels but large gaps. And it won't be "retina" display.
 
They improved 3D viewing so there was a chance they did something to the screen so that it doesnt show scanlines in 2D mode. Also, resolution is unrelated to the scanlines effect.
Resolution is related. Since the horizontal resolution is much higher, the gap between pixels is much smaller, which causes the effect.
 
Are you serious? You're talking about a scaline effect but you dont know what a pixel is?
The pixels are what makes up the picture on your screen. A pixel is usually a square shaped point made up by three "sub-pixels" (red, green and blue).
Some pixel-technologies are LED based and each pixels can be lit individually and not only blocking light as traditional LCD screens would.

Apples "retina display" got it's name because the pixels are so small that from a certain distance your eyes will not be able to makeout the individual pixels.
(well with that logic any display could be a retina display if look at it from a far enough distance, haha :P)
In this 3DS case the pixels are just that big that you can see them (and the gaps between them).

I hope that nintendos next gen handheld with have a much higher resolution than the 3DS

UPDATE: You need to read up on Scanlines and what causes scanlines on older CRT televisions.
Now, there are scanline filthers and FX to kinda replicate the effect of scanlines on LCD and LED displays but "Real" scanlines should not be present.

What you noticing here on the 3DS is the gap between each pixel row.
And I can only guess that it kind of looks like scanlines if you switch the 3d off because the 3DS may overlay the two screens sligthly off to the left and right (a half pixel or so) I dont know if this is the case but it sure would make sense.
 
I still think this scanline like effect is due to the 3ds is overlaping it's two resolutions just slightly off horizontally. Basically killing the vertical gaps
 
gudenaurock / DaniPoo : Jesus! Stop being idiots. I obviously know what a pixel is and you don't need to explain to me what scanlines are and you don't need to speculate the cause of this effect. I called this the scanlines effect out of laziness because they look like ones even though I linked you to a description to this effect that explains exactly how this effect is caused and that they are not actual scanlines. If you don't bother to read up the info I linked to, then don't post stupid stuff out of your ass. Damn!

Resolution is related. Since the horizontal resolution is much higher, the gap between pixels is much smaller, which causes the effect.
Read the info. Resolution is not related at all.
 
gudenaurock / DaniPoo : Jesus! Stop being idiots. I obviously know what a pixel is and you don't need to explain to me what scanlines are and you don't need to speculate the cause of this effect. I called this the scanlines effect out of laziness because they look like ones even though I linked you to a description to this effect that explains exactly how this effect is caused and that they are not actual scanlines. If you don't bother to read up the info I linked to, then don't post stupid stuff out of your ass. Damn!


Read the info. Resolution is not related at all.
1: The horizontal pixel count is 800, twice as much as you'd have with square pixels. They're naturally squeezed together so tightly that there would be very little space between pixels that are side by side.

I read the info.
 
Oh, did not read what you wrote in that other thread. However, what you wrote there is exactly what I ment.
If both screens where alined properly you would get the "scanlines" in both directions instead of just horizontal.

In theory you could remove all "scanlines" if one screen was missalined in both Y and X axis and not only Y axis like one the 3DS.
 
Oh, did not read what you wrote in that other thread. However, what you wrote there is exactly what I ment.
If both screens where alined properly you would get the "scanlines" in both directions instead of just horizontal.
What I wrote was wrong because of the lack of understanding the screen technology back then (it was merely an assumption just as yours). What's right is the quoted text in italics that describes the technology behind the top screen.
 

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