Ok,
There is a translation out for Irodzuki Tingle no Koi no Balloon Trip A.K.A. Ripened Tingle's Balloon Trip of Love for the NDS.
here is the rom/iso info for the patch (the patch is made to work with the good dump.)
Ok, so this translation requires that you use a rom with the CRC32 hash of C7A78A3E which is that of a good dump.
But the only rom floating around the internet is the bad dump with a CRC32 hash of 5CF26E2F
The guy who uploaded the patch included an xdelta patch that fixes the crc32 from bad to good.
So, you are supposed to take the CRCfix.xdelta, apply it to the bad dump, then apply the english translation.
BUT
I want to play this on my 3DS. and even the author states that if you want to play it on a ds/3ds that i would need a compatible flashcart, well....
This game requires an AP patch, (dragging it onto DS-Scene ROM Tool)
there lies the problem. which i know can be fixed.
IF i apply the crcfix.xdelta first, DS-Scene Rom Tool won't let me apply the AP patch,
If i apply the AP patch first, i cant apply the crcfix.xdelta patch.
So,
Is there a way to edit this CRCfix xdelta patch to be able to accept a different crc32 when using it?
or
Here's what i want to do,
1. Apply the AP patch with DS-Scene ROM Tool to the bad dump (DS-Scene ROM Tool apparently doesn't recognize a crc from a good dump T_T )
2. Then change its crc32 back to that of the bad dump or good dump (probably the latter)
.
and that's it,
Then i can apply the english patch.
what part of the extracted .nds has the crc info? and at what offset is it so i can replace it with the "good" crc32?
Or, how do i use this program below? (laymens terms please )
This is the post i read, and may have my answer,
Any help would be greatly appreciated and i can provide screenshots or info if needed.
Thanks guys !!
Edit, this is what ds scene rom tool say for the ap patch
0069280F: 0C → 37
Can i just open the english translated game in a hex editor then insert this?
There is a translation out for Irodzuki Tingle no Koi no Balloon Trip A.K.A. Ripened Tingle's Balloon Trip of Love for the NDS.
here is the rom/iso info for the patch (the patch is made to work with the good dump.)
- Length: 134217728 Bytes (1 Gbit) (Good Dump)
- CRC32: C7A78A3E
- -
- 4089 Irodzuki Tingle no Koi no Balloon Trip (JP).nds (bad dump)
- Length: 134217728 Bytes (1 Gbit)
- CRC32: 5CF26E2F
- MD5: 15F48793 09A7848D 188D09D0 3631F7CA
- SHA1: EA4F7489 F429FC0D D2E67E28 5853B6D1 B76A5C4C
Ok, so this translation requires that you use a rom with the CRC32 hash of C7A78A3E which is that of a good dump.
But the only rom floating around the internet is the bad dump with a CRC32 hash of 5CF26E2F
The guy who uploaded the patch included an xdelta patch that fixes the crc32 from bad to good.
So, you are supposed to take the CRCfix.xdelta, apply it to the bad dump, then apply the english translation.
BUT
I want to play this on my 3DS. and even the author states that if you want to play it on a ds/3ds that i would need a compatible flashcart, well....
This game requires an AP patch, (dragging it onto DS-Scene ROM Tool)
there lies the problem. which i know can be fixed.
IF i apply the crcfix.xdelta first, DS-Scene Rom Tool won't let me apply the AP patch,
If i apply the AP patch first, i cant apply the crcfix.xdelta patch.
So,
Is there a way to edit this CRCfix xdelta patch to be able to accept a different crc32 when using it?
or
Here's what i want to do,
1. Apply the AP patch with DS-Scene ROM Tool to the bad dump (DS-Scene ROM Tool apparently doesn't recognize a crc from a good dump T_T )
2. Then change its crc32 back to that of the bad dump or good dump (probably the latter)
.
and that's it,
Then i can apply the english patch.
what part of the extracted .nds has the crc info? and at what offset is it so i can replace it with the "good" crc32?
Or, how do i use this program below? (laymens terms please )
This is the post i read, and may have my answer,
That CRC should be stored in bytes 2 and 3 (albeit swapped around) of the banner.bin (or if you do not want to extract/insert it then at the point that 68 hex in the header points at. I suspect those behind AKAIO just did a bit of defensive coding to stop crashes caused but wannabe hackers "signing" their work and messing things up in the process as has happened before.
http://nocash.emubase.de/gbatek.htm#dscartridgeicontitle has more on this.
The crc16 is not the standard crc16 you might get elsewhere but it is the one the DS uses a lot for saves and the like. Here are my options (hex workshop) to generate it if you can not find another.
In this case you start at 20h in the banner.bin file (probably where all the 00s finish) to the end of the file (83f hex).
That should bring your banner.bin back into the fold and with it sort your problem.
Any help would be greatly appreciated and i can provide screenshots or info if needed.
Thanks guys !!
Edit, this is what ds scene rom tool say for the ap patch
0069280F: 0C → 37
Can i just open the english translated game in a hex editor then insert this?
Last edited by AikoT_T,