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<blockquote data-quote="Memes1921" data-source="post: 10515757" data-attributes="member: 701276"><p>I'm trying to figure out how does the N64 Emulator works on the Wii U and improve the compatibility for more games. I have a few things I need help with:</p><p></p><p>1. Diddy Kong Racing: Despite the compatibility thread saying "Freezes Wii U on boot", I tried to test the game using F-Zero X as a base (Which apparently is the latest version of the emulator) and using the official .ini already made by Nintendo. The thing is, the game boots but doesn't display anything on screen. I figured it could be that I didn't have "RetraceByVsync" activated on the .ini file but it didn't do anything. I know I'm close to getting the game working and I just don't want to give up right now.</p><p></p><p>2. Dr. Mario 64: I also read on the compatibility thread that it doesn't display the mega vitamins on motion (Similar case with New Tetris). I'm pretty sure it has something to do with Auxiliary Frame Buffer effects not working correctly but according to CORE's research on the emulator (<a href="https://gbatemp.net/blogs/wiiu-n64-virtual-console-research.14384/" target="_blank">https://gbatemp.net/blogs/wiiu-n64-virtual-console-research.14384/</a>), there doesn't seem to have any options that could be useful and I already tried most of the settings like "CopyColorBuffer" or "CopyMiddleBuffer".</p><p></p><p>If anyone is able to help me with these issues I would greatly appreciate it. I also don't want an answer like "Use vWii Overclocked" unless it can't be helped.</p></blockquote><p></p>
[QUOTE="Memes1921, post: 10515757, member: 701276"] I'm trying to figure out how does the N64 Emulator works on the Wii U and improve the compatibility for more games. I have a few things I need help with: 1. Diddy Kong Racing: Despite the compatibility thread saying "Freezes Wii U on boot", I tried to test the game using F-Zero X as a base (Which apparently is the latest version of the emulator) and using the official .ini already made by Nintendo. The thing is, the game boots but doesn't display anything on screen. I figured it could be that I didn't have "RetraceByVsync" activated on the .ini file but it didn't do anything. I know I'm close to getting the game working and I just don't want to give up right now. 2. Dr. Mario 64: I also read on the compatibility thread that it doesn't display the mega vitamins on motion (Similar case with New Tetris). I'm pretty sure it has something to do with Auxiliary Frame Buffer effects not working correctly but according to CORE's research on the emulator ([URL]https://gbatemp.net/blogs/wiiu-n64-virtual-console-research.14384/[/URL]), there doesn't seem to have any options that could be useful and I already tried most of the settings like "CopyColorBuffer" or "CopyMiddleBuffer". If anyone is able to help me with these issues I would greatly appreciate it. I also don't want an answer like "Use vWii Overclocked" unless it can't be helped. [/QUOTE]
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