Yeah I’ve scrolled through both sources and issues of both apps and found shaders but nothing in a cursory scan uncovered the bilinear scaling.Well, the source code is on github. https://github.com/profi200/open_agb_firm Try looking at the list of issues to see if any clues were mentioned perhaps. May not be easy, otherwise it would have been done already?
I don't know anything about coding but maybe looking for scaling data? Though, the pixel perfect option included with it would produce the best crisp result. (But I guess the small window inside the bigger 3DS screen isn't always the best look to some people.)

Great port of a game ruined by small bad font. Reminds me when I played xenoblade chronicles x on my wii u. I never finished it because trying to read it was headache inducing, even on the big screen tv. Forget trying it on the gamepad, it was looking like those overly complicated MMO User interfaces.But honestly the bilinear scaling on mGBA impressed me and I’m the dude who is so picky about bow certain things look I learned to mod games just because the Chrono Trigger DS font was too small on my dslite and too ugly on my New3dsxl
they have two filter options. The matrix one is fine enough but still leaves a lot of room for improvement. Their bilinear is a blurry mess.Open_agb_firm while probably preferred over the virtual console injections, may not actually be able to do much stuck inside of just firmware patches compared to a full software emulator like mgba. (Just speculation)![]()
That may be the case, but I believe the point is that open_agb_firm is limited to "official gba virtual console functions ... compared to a full software emulator like mgba".they have two filter options. The matrix one is fine enough but still leaves a lot of room for improvement.
