ModRetro 'Rayman' Re-Release Impressions

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Oh no! Mr. Dark is holding the Toons in captivity! Only Rayman can free them, and he is inviting you to join the adventure on a handheld near you!

ModRetro recently re-released a Rayman cartridge to celebrate the series’ 30th anniversary. Compatible with the Chromatic and Game Boy Color, it makes the portable adventure more accessible than ever.

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You’ll have to climb vines, jump and glide over obstacles, and, of course, make use of Rayman’s iconic punch across more than 30 colourful levels. It’s a classic platformer through and through, and it quickly got me hooked on this nostalgic premise. The bite-sized levels are well-suited for gaming on a handheld, but they do offer a fair level of challenge. Luckily, you can resume your progress with the password system. It's a joy to play on the Chromatic and made me appreciate the simple, yet memorable adventures of yesteryear.

This re-release comes with a few quality-of-life updates. These include a new soundtrack and an enhanced save state that remembers passwords for seamless play. They are welcome updates that enhance the experience without compromising on the gameplay itself.

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ModRetro’s Rayman re-release is available via the official ModRetro store. It is priced at $45 and comes with a brand-new custom cartridge, a game manual and, of course, a Chromatic Charm. While not exactly cheap, it is a welcome addition to the Chromatic library and helps preserve a classic game while making it accessible to a new audience.

 
Rayman Redemption is really cool, every fan of the original Rayman 1 will have a great time with it :) But it's more intended to be it's own thing and not the best way to play Rayman 1. It changes the original game quite a bit and also adds lots of new content.

For anyone interested in what Rayman Redemption is, here's a neat overview/review:


yeah, I've heard that rant from others, really too bad :( Hyperness did short video with his take on the re-release:


Unfortunately my Everdrive GB died on me when I tried to load the original GB Rayman ROM recently
😭 😭

That makes sense. Sometimes, like the Zelda CD-i PC remakes, the fan remake improves the gameplay. Other times, it changes the content and experience drastically. In this case, it sounds like Rayman Redemption adds tons of new content and features, so it'll feel different from the original game.

I'm sorry to hear your Everdrive GB failed on you.
 
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We were all expecting something new for Rayman's 30th anniversary, and this fucking overpriced re-release of a GBC game on an useless console for people that don't have anything better to do with their money is all we get.

Yes. I'm beyond frustrated seeing this, and it is for a good reason if you actually care about the Rayman series.

Ubisoft is a company that does not give a f*ck about their consumers so... I guess this is the only thing we fans will get.
 
Did the Sabrina: Zapped! remaster ever get a review here?

They directly partnered with Ubisoft (amongst some other companies who own the rights to said gameboy games) to rerelease the game



They are using Field-programmable gate arrays and presumably cleam-room reverse engeneering to recreate the Game Boy's hardware directly, which is different from emulation since you're basically making the whole thing from scratch instead of just software, which makes the results far more accurate than emulation.
It's using the MiSTer core, ported to the Gowin FPGA.

Honestly, I wouldn't be surprised if an FPGA-based GBA clone was next on their list.
I sure hope so. It would be really easy for them to port their GBC core to it as well, and keep them synced update-wise.
 
Last edited by Jayro,
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