
No code was changed, only changes are to the video mode table making the game use PAL60 instead of NTSC.SleepyPrince said:Would you like to share with us what kind of code that has been changed?
Maybe we can do the same on other games
someone can write a generic patch for people without hex editing knowledgegjac1 said:The changes needed seem the same in all the games that dont work on PAL machines....
Here is what you need to change to get Bomberman Land NTSC-U working on a PAL Wii
Bomberman Land
0x354aF3 Change 00 to 14
0x354b2F Change 02 to 14
0x354B6B change 08 to 14

SleepyPrince said:someone can write a generic patch for people without hex editing knowledgegjac1 said:The changes needed seem the same in all the games that dont work on PAL machines....
Here is what you need to change to get Bomberman Land NTSC-U working on a PAL Wii
Bomberman Land
0x354aF3 Change 00 to 14
0x354b2F Change 02 to 14
0x354B6B change 08 to 14
(to stop them crying for a patch for every game)

If there are recourring byte series, an auto-patching program could be created to find these series, and change the bytes in them.gjac1 said:A generic patch might not be possible because the changes that are needed to be made are located at different addresses in each main.dol file...
But because the value change is always the same it might be possible to create a patching program such as RegionFrii etc...
That's what I call "generic"raulpica said:If there are recourring byte series, an auto-patching program could be created to find these series, and change the bytes in them.gjac1 said:A generic patch might not be possible because the changes that are needed to be made are located at different addresses in each main.dol file...
But because the value change is always the same it might be possible to create a patching program such as RegionFrii etc...



